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  GameCareerGuide Game Design Challenge: Literary Inspirations
by Staff [PC, Console/PC, Mobile Phone, Mobile Console]
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October 1, 2009
 
GameCareerGuide Game Design Challenge: Literary Inspirations

Gamasutra sister site GameCareerGuide has posted its latest Game Design Challenge, asking its readers to devise a game based on a work of literature.

Inspired by Electronic Arts' forthcoming Dante's Inferno, GameCareerGuide invites its readers to turn a piece of literature, old or new, into a game in any genre of their choosing.

"We have hundreds, even thousands, of years of literature to draw from -- yet so little of it has been used for source material for games. Early next year, Electronic Arts will release Dante's Inferno, a very loose adaptation of part of Dante Alighieri's epic poem The Divine Comedy, written in the 14th century.

While it's debatable how respectful the game's content is to the original source material, it's true that the works of the past are a resource that could be tapped much more effectively in the creation of gameworlds.

It's your turn to adapt a piece of literature -- contemporary, medieval, or somewhere in between -- into a game. It can be in any genre of literature or gaming -- the core concept is how compellingly you turn it into a game idea. How will you adapt from one medium to the other? What will you cut? What will you keep? What will you change, and what will stay the same?
"

For the full details, including submission guidelines and due dates, head over to the challenge page on GameCareerGuide.com.
 
   
 
Comments

Mo C
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I remember that a lot of Chinese PC games from the 90s were based on Wuxia literature. Although most of them were just standard RPGs with dialogues lifted directly from the novels, so they ended up being unevenly-paced and had random enemies from fantasy settings that were not in the original stories.


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