Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 14, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Ubisoft Acquires  TrackMania  Developer Nadeo

Ubisoft Acquires TrackMania Developer Nadeo

October 5, 2009 | By Kris Graft

October 5, 2009 | By Kris Graft
More: Console/PC

Ubisoft on Monday said it has "positioned itself in the multiplayer segment" with the acquisition of Paris-based developer Nadeo, developer of the popular online multiplayer racing game TrackMania.

"The acquisition of Nadeo is an important step in our expansion within the online gaming sector", said Yves Guillemot, CEO of Paris-based Ubisoft. "Through Nadeo, Ubisoft will gain an expert team, one of the best online technologies around as well as a flagship multiplayer game that enjoys an unrivalled reputation among a loyal and committed community."

He added, "We are excited about the idea of introducing TrackMania to an ever-wider audience and sharing the expertise of Nadeo's teams with our company's other developers." Ubisoft did not disclose the terms of the acquisition in a press release.

The acquisition of Nadeo is the second Ubisoft acquisition in the past several months in which the publisher was particularly interested in multiplayer technology. When Ubisoft announced the acquisition of World in Conflict developer Massive Entertainment, Guillemot said the buy would help Ubisoft get its foot into the MMO space.

According to Ubisoft, TrackMania developer Nadeo was founded in 2000. The PC version of TrackMania has 700,000 unique players monthly, and has been host to nearly 15 million user-created tracks since 2008. The game has 10 million registered players, Ubisoft said.

"Nadeo's team is pleased for this acquisition to happen," commented Nadeo CEO Florent Castelnerac. "Like players in a community, we see ourselves as being a complementary fit with Ubisoft and believe that we can share and quickly move ahead together."

Ubisoft has been aggressively expanding over the past couple of years through studio acquisitions and the founding of new studios, namely, the recently-announced Ubisoft Toronto studio into which the Ontario government will invest CAD$263 million ($226 million) over the next 10 years.

Related Jobs

Monster Squad
Monster Squad — Seattle, Washington, United States

Cold Iron Studios
Cold Iron Studios — San Jose, California, United States

Senior Environment Artist
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States

Sr. Hard Surface Artist
Sixteen Tons Entertainment GmbH
Sixteen Tons Entertainment GmbH — Tuebingen, Germany

Unreal Engine Developer / C++

Loading Comments

loader image