Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 24, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

As  Rock Band 4  releases, Harmonix's Rigopulos remembers the plastic instrument war

As Rock Band 4 releases, Harmonix's Rigopulos remembers the plastic instrument war

October 6, 2015 | By Christian Nutt

"It was just this epic slug-fest between MTV and Activision. ... That led to an oversupply situation that was kind of a financial nightmare at the end of the day for both parties. Thinking about that, I still have PTSD from that."

- Harmonix creative director Alex Rigopulos

A new interview with Harmonix creative director Alex Rigopulos over at sheds some light on Harmonix's plans for Rock Band 4 -- five years on from Rock Band 3 and, coincidentally, released against the reawakening of the Guitar Hero franchise, too.

It's the reawakening of a slumbering beast of a genre, but one that shouldn't lead to the same knock-down, drag-out fight that we saw before.

"There's not ambition or expectation that we will outsell Guitar Hero, that we're going up against Activision. But we don't need to. We can actually have a very healthy business serving a much more modest core, a small fraction of the people who played the game previously, and I think we're perfectly content to do that, which frees us from the need to manufacture seven million units of peripherals."

There's more in the full article. Rock Band 4 releases today. For its part, Harmonix recently picked up a $15 million investment. If you're curious about what to expect from the return of the plastic instrument genre, Gamasutra took an in-depth look at both Rock Band 4 and Guitar Hero Live.

Related Jobs

Maximum Games
Maximum Games — Walnut Creek, California, United States

Release Manager
Phosphor Studios
Phosphor Studios — Chicago, Illinois, United States

UI Artist
Pixel Pool
Pixel Pool — Portland, Oregon, United States

Software Developer (Unreal Engine 4, Blueprint, C++)
Skybox Labs
Skybox Labs — Vancouver, British Columbia, Canada

Senior Gameplay Animator

Loading Comments

loader image