Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [14]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Irrational Games
Systems Designer
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Lead Character Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  EA's Schappert Talks Social Gaming, Amid $250 Million Playfish Buy Rumors Exclusive
by Leigh Alexander [PC, Console/PC, Exclusive]
2 comments
Share on Twitter
Share on Facebook RSS
 
 
October 14, 2009
 
EA's Schappert Talks Social Gaming, Amid $250 Million Playfish Buy Rumors

Electronic Arts COO John Schappert won't comment on media rumors that EA has quietly acquired social gaming giant Playfish -- or might be just about to -- for a stunning $250 million.

"I’m not going to speculate on rumors about our M&A strategy," Schappert tells Gamasutra today, and Playfish is equally hushed. "We don't comment on rumors. Full stop," the Pet Society and Restaurant City social network game creator told finance sites.

But Schappert is full of ideas on how the social gaming landscape may shape up, and his comments offer key clues as to EA's heightened level of interest in the space.

"We've seen some very creative developers move to social gaming and deliver experiences that are generating a lot of eyeballs on sites like Facebook and MySpace," he tells us. "The traffic has attracted a lot of attention -- and dollars -- from the investment community."

Interestingly, Schappert himself returned to his executive role at EA somewhat recently -- after former COO John Pleasants departed to focus on social network games as CEO of Playdom.

Lazard Capital Markets analyst Colin Sebastian also recently pointed to social gaming as a major area for EA: "In particular, EA views the social networking platforms (e.g., Facebook) as a large growth opportunity, with relatively low barriers to entry, high margins, and attractive viral marketing characteristics," said Sebastian.

But Schappert implies interest must be taken carefully. To illuminate the trends he predicts for social gaming, he points to the cycle the industry has seen on both mobile and iPhone platforms: "There's a big rush of content to start, but when the smoke clears, it's strong brands and quality that stays on the top of the chart," he explains.

"There's no question that some social game sites will succeed, and that others will find themselves on a bubble," he continues. "The sites that avoid the bubble will have three things: great game quality; strong brands; and multi-platform capability."

It certainly seems Playfish has sidestepped that social gaming bubble, at least for now. The company's games, including Pet Society, Word Challenge and Country Story, have become mainstay brands on social networks -- to the tune of 135 million installs across the social and mobile platforms it serves. It's also claimed 50 million monthly active users playing over 1 billion sessions per month across all nine of its titles. "Multi-platform capability -- serving the game on PCs, mobile and consoles -- is the key to building a long-term relationship with the players," Schappert stresses.

As for multiple platforms, just recently, the London-headquartered Playfish opened its second office in San Francisco, focused on original social games for Facebook, MySpace, Bebo, iPhone and Android.

Electronic Arts has long and publicly looked to PC-based social gaming as a necessary diversification strategy for its business, and has publicly pegged that space as a core focus for growth and stability ever since its restructuring began at the end of the last fiscal year. "PC... is actually growing faster than console, but it’s appealing to a bigger and different audience," CEO John Riccitiello has said in the past, when discussing survival strategies for challenging economies and evolving business models.

So while the parties involved will neither confirm nor deny the rumors that a major merger is underway, it's at least within the realm of possibility, considering the publisher's keen interest in the space. It's possible on paper, Wedbush Morgan analyst Michael Pachter tells Gamasutra today: "They have almost $2 billion in cash, so not an issue to pay $250 million. Strategically feasible? Again, of course," the analyst adds. "EA is in the casual games space with Pogo.com, and has been trying to expand its presence globally."

But would a Playfish buy make sense? If the rumored $250 million were to be true, it would mean EA is paying about three times revenue for the company. "That’s not a crazy price, but it begs the question of what exactly EA is getting for its money," says the analyst.

Adds Pachter on the as-of-yet hypothetical acquisition: "I suppose that the company desires a broader reach for its casual games, and expansion onto Facebook is desirable. I’m not sure that EA needed to buy their way in, as I think that they could have taken the more patient route of organic growth, but that’s a management decision based upon factors that I have no real knowledge about."
 
   
 
Comments

David Delisle
profile image
I'm not one to advise a multi-billion dollar behemoth that is EA, however this deal seems unnecessary for a few reasons: 1) EA has been losing money annually the last few years, partially due to growth (acquiring Bioware, for example). When you lose money, you should look to maximize your current operation to generate more revenue instead of acquiring more companies. Your current business philosophy is like adding a swimming pool to a sinking yacht. 2) Instead of spending $250million to acquire ANOTHER studio, perhaps divert some of your existing talent onto these targeted projects. Certainly a lot cheaper than issuing pink slips. Perhaps the fine folks at PoGo and other divisions would like to take a stab at Social Network gaming. 3) That figure seems a bit excessive, almost of Club Penguin proportions. Best to divert even 1/20 of that to a new internal IP.

Sorry about the rant...tired of seeing layoffs followed by redundant acquisitions.

Lino Conti
profile image
If you're as big as EA, I'm sure there's always some petty-cash to pick up a studio here or there. I don't see them as losing money. I just think that their profits have shrunk. And when profits shrink, its time for a round of layoffs. And I can see why they would be tempted to acquire Playfish, they make excellent product and already have an established foothold in this emerging arena.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.