Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [18]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Capcom Game Studio Vancouver, Inc
Producers & Designers Wanted
 
Rockstar San Diego
Tools Programmer
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Irrational Games
Systems Designer
 
CCP - North America
Sr VFX Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Infinity Ward Uses Steamworks For Modern Warfare 2
by Chris Remo [PC, Console/PC]
19 comments
Share on Twitter
Share on Facebook RSS
 
 
October 23, 2009
 
Infinity Ward Uses Steamworks For  Modern Warfare 2

In arguably the highest-profile third-party use of Steamworks to date, the PC version of Infinity Ward's upcoming Call of Duty: Modern Warfare 2 will make use of Valve's suite of publishing, updating, and social tools.

Infinity Ward and publisher Activision will be using Steamworks for game authentication, auto-patching and updating, achievements, anti-cheating measures, and persistent player settings across multiple PCs by way of the Steam Cloud. Steamworks also has built-in support for free or paid downloadable content, although that feature was not mentioned in the announcement.

Valve's Steamworks, which is offered free to all developers, competes in some areas with Microsoft's Games for Windows Live service, but outside of Valve's own games and several indie developers, it has seen less pickup than Microsoft's solution.

With the recent announcement of Infinity Ward's in-house multiplayer server backend, "IWNet," following the studio's confirmation that the game would not support player-run dedicated servers, it is unclear what role Steamworks will have in the multiplayer side of the game. While Steamworks offers a matchmaking and lobby infrastructure, today's statement made no mention of integrating those features, suggesting the IWNet solution has its own system.

Valve today put Modern Warfare 2 up for preorder on its online Steam store, but all PC copies of Modern Warfare 2 will ship with Steamworks support -- not just those sold on Steam itself. Beyond the Steamworks features themselves, one possible secondary benefit of that move means all copies of the game will be automatically updated the same way with the same patches. In the past, some gamers have noticed delays between standalone game patches and Steam auto-patches, due to the different systems being used.

"Steamworks will make it possible for us to have a closer connection to our fans, and enable us to support our community much more than ever before," said Infinity Ward's Robert Bowling in a statement. "Steam is the hands down leader in offering a community focused experience on PC and the inclusion of Steamworks has allowed us to deliver the most feature-rich PC version to ever come from Infinity Ward, which at the end of the day will mean the most to our fans."

Past Steamworks-equipped games have included Dylan Fitterer's indie hit Audiosurf, Tripwire Interative's shooters Red Orchestra: Ostfront 41-45 and Killing Floor, and The Creative Assembly's historical strategy game Empire: Total War.
 
   
 
Comments

Frank Smith
profile image
It just keeps getting better and better with this game, don't it?

Matthew Collins
profile image
None of this matters, no dedicated servers means no game.

Has anyone tried to play Operation Flashpoint: Dragon Rising online? The game itself is great, but the front-end problems are game-breakers and any purely match-making based system is so unreliable and problematic, it makes things pointless.

I've heard a lot of 'don't knock it til you've tried it' but unless this is a miracle, a genuine Pope-endorsed miracle, of a matchmaking system, then it will cause problems.

Ken Nakai
profile image
IW's always had some sort of issue with MP. I remember CODMW's MP server list was bugged like a son of a bitch at one point. Some patch made it so that half the servers wouldn't show up any more. Drove me nuts. I had to track down the IPs for my favorite servers because the favorites got wiped as well.

There are always pros and cons with this stuff. I think matchmaking could be interesting but lobbying (like when you create your own "server" instance in L4D) can be a chore if you don't have enough people. So, if you and your friends or clan want to play on the same team, good luck getting matched quickly.

And, I'm not so sure about how they're going to judge skill...and will they really prevent me from playing with my friends if their skill isn't up to par with mine?

Valley Hunter
profile image
No point in even commenting anymore...it makes me sick that they insist "to have a closer connection to our fans, and enable us to support our community much more than ever before" but are doing exactly the opposite. For those who still do not get WHY they are doing it...read the following again: "Steamworks also has built-in support for free or paid downloadable content"...of course it was not mentioned in the annoucement. After the howler they made with telling every pc gamer they would change their world, they are hardly likely to announce they will charge them for it too!

I am not buying this game. I hope you are not making a mistake and decide to buy this game.

Leave it alone. Walk away from it now and let Activision and IW enjoy the fruits of their labour.

MW2 - RIP before it was even launched.

gus one
profile image
Can't wait for it. I view to COD series as movies and I want to watch them. I dont bother with MP for the MW series. I just want to play the single player. It'll be a fantastic fun experience and now I don't have to arse around with a DVD and can get it on Steam instead...even better.

Alistair Langfield
profile image
I won't be buying this if they won't support dedicated servers/mods

Dave Smith
profile image
its still going to sell eleventy billion copies. i doubt they care what any of you do :)

Matthew Cooper
profile image
Doesn't bother me at all that it doesn't support private servers. Every time I try to join a Counter-Strike server, it's loaded up with goofy addons. Just gimme a vanilla experience that works well please. Bonus: since the game uses steamworks, I can buy it from Amazon ($20 video game credit toward future purchase after it ships), then load it directly into steam. Awesomeness!

Jérémie Noguer
profile image
It's not only the ability to add goofy addons they are removing from the game, but also the ability to join a server with a decent ping.

Fiore Iantosca
profile image
" its still going to sell eleventy billion copies. i doubt they care what any of you do :) "

hahahaha this made me LMAO

James Barnette
profile image
"" its still going to sell eleventy billion copies. i doubt they care what any of you do :) ""
Right!

Look guys it is the hackers, cheaters and pirates that brought this own on us. I for one like the matchmaking style experience that they had for the xbox side so if it is more like that then awesome!

I would rather spend more time playing and less time refreshing server list that has 10K servers with 9K of them being empty. it is freaking BS. Another reason for this is to dump PunkBuster which has been giving everyone fits for the last year or so. I will be super glad to see it go.

Kouga Saejima
profile image
@Dave Smith

...it's a matter of principles. (you might have heard about it)

@James Barnette

Why not giving the players both?

Matthew Collins
profile image
They COULD have all of the upside and none of the downside, but no: the real source of this issue is the greed fairy that struck them after COD4 and Grant Collier's 'promotion.'

The protest is still going strong, I even heard people have been calling Bobby Kotick's direct line at Activision voicing their protest - that's not passion you see every day in this industry.

Bob Stevens
profile image
There's a thin line between being passionate and being an asshole. Calling someone's direct phone number crosses it.

Mickey Mullasan
profile image
If only folks were as engaged in democracy as they are in product entitlement.

ken sato
profile image
I still recommend the petition with some method of verification on sales cancellation as the most productive response. Even if it doesn't affect the IW release it will probably color the Treyarch one. (For example if sales are below expectations beyond what's predicted for market sales with some validity in petition / sales cancellations, it can indicate and solidify sales predictions.)

However, as has been brought up in another article, dedicated server and MOD support has been decreasing slowly over the last several years. The additional costs of maintaining and supporting a PC SKU that supports mods can expensive with little or no increase in additional unit sales.

Finally dedicated servers:

In the past most projects started out this way with dedicated servers in the developer being the primary model that you would ship. This was easiest as you could just determine bandwidth and latency requires on the local network and extrapolate that to the network at large. (This assumes an ideal moderate topology with NAT at moderate levels.)

As time went on in development, you had to focus more on optimization with a multitude of concerns that increased development costs and reduced performance. It wasn't impossible but you had to make a call on what to improve, what to let go, and finally what to redesign / fix.

By standardizing the network structure you can focus more on what to improve in a given time.

Dave Smith
profile image
@ mickey: haha so true

Matthew Collins
profile image
Oh Bob, it's a business line and perfectly legal to call. It's not his house number or personal cell (I don't think). Are you arguing a moral high ground here? It's a little fruitless not to mention naive.

Ha Mickey too right!

Yohan Riou
profile image
@Matthew Cooper, until MW2 you could simply have "Mods" option OFF in the server browser.... is it that difficult (3 mouse clicks)?

NO DEDI = NO MP -- Check out Dragon Rising and their wonderful idea of using Lobby.... Useless.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.