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  Best Of Member Blogs: From Digital Archiving To Zelda
by Staff
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November 26, 2009
 
Best Of Member Blogs: From Digital Archiving To  Zelda
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Showcasing highlights from Gamasutra's Member Blogs, our weblog writers this week examine digital archiving of games, what the industry can learn from Zelda going forward, and argue for first-person immersion.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

Our favorite blog post of the week will earn its author a lifetime subscription to Gamasutra's sister publication, Game Developer magazine. (All magazine recipients outside of the United States or Canada will receive lifetime electronic subscriptions.)

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

Here are the top member blogs for the week:

This Week's Standout Member Blogs

- Building The Future, Keeping The Past Alive Are The Same Thing
(Joseph Cassano)

Here, Joseph Cassano encourages the digital preservation of video games, examining console makers who have turned classic disc and cartridge-based titles into digital downloads, and what that means for archival efforts.

For his effort, Joseph will receive a lifetime subscription to Gamasutra sister publication Game Developer magazine.

- Arcade Mode: A Suggestion for Modern Warfare 2
(Enrique Dryere)

Could Modern Warfare 2 implement an "Arcade" multiplayer mode which adopts aspects more akin to Halo than Call of Duty? Enrique Dryere examines the idea…

- The Soul of a Game
(Dan Merrill)

Dan Merrill uses Chris Hecker's recent Montreal International Game Summit keynote as a jumping off point to argue why he thinks the Legend of Zelda series can lead the way in bringing games out of the pop cultural ghetto.

- Ubisoft's Assassin's Creed Lineage - Gambling On A Vision Splendid
(Justin Kranzl)

Ubisoft has been touting how it wants to bring the world of movies and games together. Justin Kranzl was skeptical of Ubisoft's efforts until he saw the studio in action in L.A. when it was creating short films for Assassin's Creed 2.

- First Person or Bust
(Aaron Leach)

Is the first-person viewpoint the most immersive perspective a developer can use? Aaron Leach believes so. "From a simplified 'how many degrees of separation standpoint, first person perspective is, by definition, the more immersive choice," he argues.
 
   
 
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Joseph Cassano
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Oh, wow, thanks! I am honored and extremely grateful. Thank you, Gamasutra. =)


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