Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
DICE 2012: EA's Galda says television's episodic model is the future of game narrative
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics [1]
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan [1]
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [10]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Retro Studios
RETRO CONTRACT - Environmental Artist
 
Retro Studios
RETRO - CONTRACT AI Engineer
 
Adhesive Games
UI Technical Artist
 
Adhesive Games
Technical Artist
 
Adhesive Games
Senior Network Engineer
 
Adhesive Games
Senior Engine Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Best Of Member Blogs: From Digital Archiving To Zelda
by Staff [PC, Console/PC]
1 comments
Share on Twitter
Share on Facebook RSS
 
 
November 26, 2009
 
Best Of Member Blogs: From Digital Archiving To  Zelda

Showcasing highlights from Gamasutra's Member Blogs, our weblog writers this week examine digital archiving of games, what the industry can learn from Zelda going forward, and argue for first-person immersion.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

Our favorite blog post of the week will earn its author a lifetime subscription to Gamasutra's sister publication, Game Developer magazine. (All magazine recipients outside of the United States or Canada will receive lifetime electronic subscriptions.)

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

Here are the top member blogs for the week:

This Week's Standout Member Blogs

- Building The Future, Keeping The Past Alive Are The Same Thing
(Joseph Cassano)

Here, Joseph Cassano encourages the digital preservation of video games, examining console makers who have turned classic disc and cartridge-based titles into digital downloads, and what that means for archival efforts.

For his effort, Joseph will receive a lifetime subscription to Gamasutra sister publication Game Developer magazine.

- Arcade Mode: A Suggestion for Modern Warfare 2
(Enrique Dryere)

Could Modern Warfare 2 implement an "Arcade" multiplayer mode which adopts aspects more akin to Halo than Call of Duty? Enrique Dryere examines the idea…

- The Soul of a Game
(Dan Merrill)

Dan Merrill uses Chris Hecker's recent Montreal International Game Summit keynote as a jumping off point to argue why he thinks the Legend of Zelda series can lead the way in bringing games out of the pop cultural ghetto.

- Ubisoft's Assassin's Creed Lineage - Gambling On A Vision Splendid
(Justin Kranzl)

Ubisoft has been touting how it wants to bring the world of movies and games together. Justin Kranzl was skeptical of Ubisoft's efforts until he saw the studio in action in L.A. when it was creating short films for Assassin's Creed 2.

- First Person or Bust
(Aaron Leach)

Is the first-person viewpoint the most immersive perspective a developer can use? Aaron Leach believes so. "From a simplified 'how many degrees of separation standpoint, first person perspective is, by definition, the more immersive choice," he argues.
 
   
 
Comments

Joseph Cassano
profile image
Oh, wow, thanks! I am honored and extremely grateful. Thank you, Gamasutra. =)


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.