Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [16]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Irrational Games
Systems Designer
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Lead Character Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  GameCareerGuide Feature: Narrative Review - Chrono Trigger
by Staff [Console/PC, Mobile Console]
1 comments
Share on Twitter
Share on Facebook RSS
 
 
October 29, 2009
 
GameCareerGuide Feature: Narrative Review -  Chrono Trigger

In its latest feature, GameCareerGuide presents a student's look at the narrative of enduring '90s cult classic Chrono Trigger -- including a look at its characters, world, and successful and unsuccessful plot elements.

The RPG, originally released on the Super Nintendo in 1995, captured the imaginations of fans then; its popularity has persisted through a 2001 re-release on the PlayStation and a DS port, which came to market late last year.

The GameCareerGuide article, originally written for the IGDA Writers' SIG and GDC Austin -- learn more here -- takes a look at the characters and situations in the '90s classic.

Author Michael Brannan describes one particular strength of the game's narrative this way:

"This false climax (crisis) marks the first in a series that lets the player get inches away from completing their ultimate goal, but pulling them away at the last moment. This provides a very active overall plot arch with several moments of high emotion and periods of falling action while maintaining a visible goal throughout the vast majority of the game.

Chrono Trigger creates its tension not through the usual mire of ambiguity and slow, gradual revelation of mysteries, but instead provides a clear goal and builds tension by setting obstacles in the player's path toward achieving that goal.
"

Says Brannan, the highlight of the game is one of its most enigmatic character, Magus:

"Magus was an early villain and for a time seemed to be the game's final boss. Portrayed as the ultimate bad guy, Magus waged war on the otherwise peaceful kingdom of Guardia and was pegged as Lavos's creator when he supposedly summoned the monster to his castle. However, as Crono and co. later learn, Magus was more of a tragic figure, thrown into a dark and distant future from his homeland in the kingdom of Zeal and searching for his lost sister, Schala."

To read the rest of the exhaustive narrative analysis, head on over to the full feature at GameCareerGuide.com now.
 
   
 
Comments

ray G
profile image
This game was fun and the narrative was good. But I really have to agree with the writers that Chronos death not being permanent really took away from what could be. That was always why games like Phantasy star 2(where you lose a hot long-eared chick and you yourself with your entire party at the end O_O, I dont think we will ever see that again!), Front mission and FF6 had a deeper much more memorable impact for me. The attachment to the characters after all the time you spend with them really makes an impression after you lose them. None the less, Chrono trigger is still on my top 10.

Oh man did I mention the twins in FF4, man I remember wanting to cry T_T


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.