Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results [1]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [4]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [6]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Airtight Games
Art Director
 
High 5 Games
Technical Artist
 
Telltale Games
Core Technology - Senior Systems Engineer
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
 
Kabam
Software Engineer - PHP - Mobile
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
endings of all time...
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Analyst: DJ Hero Sales 'Modest,' Consumers Resisting Games Over $100
by Leigh Alexander [PC, Console/PC]
6 comments
Share on Twitter
Share on Facebook RSS
 
 
November 3, 2009
 
Analyst:  DJ Hero  Sales 'Modest,' Consumers Resisting Games Over $100

With retail sales for video games "sluggish" in general, it's a less-than-ideal time to launch an expensive game, and Activision's DJ Hero may be feeling the impact of consumer resistance, says Lazard Capital Markets analyst Colin Sebastian.

Although game sales are "stable," the analyst says, sell-through of DJ Hero looks to be "modest" so far in the U.S., out of step with its high ratings. The music title, equipped with a turntable peripheral, retails for $119.99 for its basic edition, with its special "Renegade" edition at $199.99.

"In general, our checks suggest ongoing concern at retail for software price points [over] $100 when many consumers are still showing price sensitivity," says Sebastian, predicting the title will sell about 1 million units in its fourth quarter.

Peripheral-bundled music games, with their higher price points, have been a pillar in Activision's revenue strategy in the past, as they necessarily bring in higher sales.

But launch sales of two major recent games -- Activision's own Guitar Hero 5 and MTV/Harmonix's The Beatles: Rock Band fell short of predictions, prompting analysts like Wedbush Morgan's Michael Pachter to halve their predictions for the games' holiday sales.

Cowen Group's Doug Creutz suggests languishing rhythm game sales demonstrate not only that the genre may be past the prime of its popularity, but that it is suffering from the recession's impact on the casual consumer who's most likely to cut discretionary spending on games -- the core consumer generally continues to spend even in lean times.

New DFC Intelligence data recently showed, however, that genre fans are loyal to music games without preferring a specific franchise, demonstrating that those who enjoy music games may still continue to buy broadly across the category.
 
   
 
Comments

Jamie Mann
profile image
In the UK, DJ Hero is retailing at 100 GBP - aka $165 (or $140 if taxes are deducted to make for a fairer comparison). One supermarket is punting it out at 85 GBP, but still: with Christmas very much on it's way and limited multiplayer capabilities, it's not the easiest purchase to rationalise!

Tyler Peters
profile image
For that price point you've got to have one heck of a commercial campaign, and DJ Hero doesn't seem to have it. If the marketing fails, then guaranteed you've got a flop, regardless of how good the game is.
Especially in this economy.

steve roger
profile image
The peripheral is simply just way over priced. The game and controller is $100. That is a lot to ask for a unknown. But mark my words, you will see a serious price drop and it will sell.

Peter Dwyer
profile image
Disagree with most comments here. If it was just about people thinking that DJ hero was not worth 100 dollars/pounds, then Beetles would have sold a shed load more than it did. The reality is that neither hardcore gamers nor casual gamers are willing to spend the now insane amounts of money required to own these games. They were always justa trend and that trend was fueled by what the casual gamers were into at the time. Like all such trends, people simply move on. Even if the hardcore still love these games. The average Joe is now looking at a set of overpriced plastc instruments that neither her or her friends wish to play with anymore.

Perhaps this downturn in Activisions core revenue streamers will finally wake the company up to it's somewhat suicidal attitude to the people it's relying on to buy it's games and keep it afloat.

Tom Newman
profile image
It's not at all about the price. It's a good scapegoat to not blame anyone working at Activision, but it's not the price.

Caleb Garner
profile image
all i can say is that if i'd drop that much money into a peice of hardware like that it better be a midi instrument as well! :) I could see it being fun with ableton live. I'm sure there will be or already is a hack. but yea i think it was foolish to assume that people would continue to buy hardware forever. However like any business, no one will stop making as long as people buy so you go go go till the bubble pops and lick your wounds and find the next thing that sells. No business says.. "we're making tons of money, let's slow down" because no one knows how long that wave will last.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.