Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Beachhead / Activision
Senior Operations Engineer
 
Sony Computer Entertainment America LLC
Manager Quality Assurance
 
Beachhead / Activision
Senior Front End Web Engineer
 
Beachhead / Activision
Senior Back End Web Engineer
 
Beachhead / Activision
User Experience Lead
 
Sony Computer Entertainment America LLC
Senior Software Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
BulletProof Arcade
Releases Brutal Action
RPG ~...
 
Keep Video Games Safe and
Secure with UniKeep
 
“tokidoki”
lifestyle brand and...
 
Evochron Mercenary
version 1.828 available
 
Pigs in Trees is Danish
Game of the Year!
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  EA Announces Increased Net Loss, Confirms 1,500 Layoffs
by Chris Remo [PC, Console/PC]
3 comments
Share on Twitter
Share on Facebook RSS
 
 
November 9, 2009
 
EA Announces Increased Net Loss, Confirms 1,500 Layoffs

Electronic Arts said it would lay off 1,500 workers by April 2010, alongside second fiscal quarter results that saw the publisher post a decrease in year-over-year revenues and a widening net loss of $391 million.

About 1,300 of those layoffs are part of a wide-reaching restructuring plan that will include "the closure of several facilities." The move, which will cost EA between $130 million and $150 million, is expected to save $100 million annually (just over a fourth of what the company said it lost this quarter).

Earlier today, the publisher announced it acquired social game publisher Playfish for $300 million.

EA's $391 million quarterly loss represents a 26 percent increase over the $310 million loss in last year's second quarter. It comes as GAAP revenue dropped 12 percent year over year to $788 million.

The company's earnings statement, however, pointed out that non-GAAP revenue, excluding the deferred earnings adjustments that must be factored into GAAP accounting, saw a record high of $1.147 billion, up 2 percent from $1.126 billion the year before.

"EA is performing well, with quality, sales and segment share up so far this year," said CEO John Riccitiello. "We are making tough calls to cut cost in targeted areas and investing more in our biggest games and digital businesses."

Looking forward, internal guidance pegs the company as maintaining profitability during its third and fourth fiscal quarters, but taking a loss for the overall 2010 fiscal year, which ends March 31. That loss will be slightly wider on a GAAP basis than previously expected, due to expenses related to the Playfish acquisition.
 
   
 
Comments

John Woznack
profile image
"EA is performing well, with quality, sales and segment share up so far this year," said CEO John Riccitiello.
---
Well, apparently NOT John, since you're laying off 1500 employees!

Hey John, here's an idea: Keep the 1500 employees and pay their salaries out of the BILLIONS that have been set aside for executive bonuses. What's that? Oh right, right. The good of some executives far outweigh the good of thousands of employees.

steve roger
profile image
What is sad is that EA continues to gobble up gaming companies and then when their bottom line drops due to reckless spending they shed the employees they just took under their wing.

Isaac Lanier
profile image
thats the way ea has always done it
and they will always do it.
they buy company kick them off there projects give them to internal studio who make the game suck then they go and buy the new company and give them back what they started some 3 to 5 years ago with part 1 now they go to fix part 3.
the company as a whole do not have any ideas left in it and have to buy brain power after they get yo IPs and take what is good from yo software. they release merged messed of what was good ideas into a game and the people like me go out and wait in line for the all nite knowing thats its gonna fall short in all aspects. y do they have declining year over year sales. look at there year over year game ratings.
EA products = Copy from other games
now they bought all the companies
EA products = Well i Still play Fight Nights but what boxing game i cant clinch and punch. and what happen to glancing blows most of my knockouts came when i pretty much missed. So im happy EA cant help but make crap games that fall short. because if not I would suck at EA games. But since its the same problems from back in time i still know how to play and since they redid the controls of Live and Madden. I kill even more because its new u EA player but its A Copy of 2k controls right at home. the company that used to make Madden now make 2k and thats why year after year 2k out rates EA except Hockey.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.