Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics [1]
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [10]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Retro Studios
RETRO - CONTRACT AI Engineer
 
Adhesive Games
UI Technical Artist
 
Adhesive Games
Technical Artist
 
Adhesive Games
Senior Network Engineer
 
Adhesive Games
Senior Engine Programmer
 
Adhesive Games
General Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Epic's Free Unreal Development Kit Gains 50,000 Users In First Week
by Leigh Alexander [PC, Console/PC]
18 comments
Share on Twitter
Share on Facebook RSS
 
 
November 12, 2009
 
Epic's Free Unreal Development Kit Gains 50,000 Users In First Week

Epic Games says its free Unreal Development Kit for PC has already attracted some 50,000 users worldwide since it launched just a week ago.

The newly-announced UDK toolset offers no-cost access to developers and students of all levels interested in using Unreal Engine 3's toolset for non-commercial development. Creators still need an official licensing agreement to develop a commercial project.

Epic will continue to support UDK's users -- which span 130 countries and 4,500 cities worldwide -- with documentation as well as free updates that keep its features in step with those of Unreal Engine 3.

"We are very excited to see the uptake of UDK cross over the 50,000 mark in only one week, and we're looking forward to seeing amazing games and applications come out of it," says Epic VP Mark Rein.

"We're also thrilled to finally be able to offer UDK free for schools and students so they can work with the same awesome Unreal Engine 3 tools used by many of the top game developers and publishers around the world."
 
   
 
Comments

Taure Anthony
profile image
The UDK is nice.....

Curtis Turner
profile image
http://forums.epicgames.com/showthread.php?t=706175

Quick First MoD
Unreal Script
Setup for a GameType/HUD/Pawn/Player Classes.

Jeff Orthober
profile image
I'm loving this wave of free high quality game engines. Unity, Unreal... I truely hope this becomes an industry standard. It's a blessing for indy developers everywhere.

John Hodge
profile image
Yea... Unity is pretty much a toy compared to Unreal. Go Epic!

JJ Lehmann
profile image
@Tim -
As far as I remember, the deal with Unreal is that 25% of all profits after the first 5000$ go to Epic.
Good deal for such a good engine, but I'll just stick with Unity because UDK refuses to install on my machine. :(

Teri Thom
profile image
Quote: "Yea... Unity is pretty much a toy compared to Unreal. Go Epic!"
- so true, John Hodge.

@Tim Carter: Unity is fine for casual and web based but try to make a real game and you come up against a lot of serious challenges.

For such an Unreal engine UDK is a sweet deal! ;)

Thomas Grove
profile image
John: Toys are fun -- you do want development to be fun, don't you?

E Zachary Knight
profile image
Unity = Games for Mac, Windows and Browsers.

UDK = Games for Windows

While UDK is more powerful from a technical standpoint, if you don't mind the sacrifice in graphics, Unity provides are larger potential player base.

Another great point is that Unity is relatively cheap for commercial licenses for iPhone and Wii. Compare that to 25% profits and the other plans that Epic offers.

Bryan OHara
profile image
Its amazing to see what the word "free" can do.

But UDK is a great tool, free or not.

Christian Rudolph
profile image
Epic decision! Thanks :)

Erick Passos
profile image
Did anyone tried to do anything (not-fps or 3rd person-character) with Unreal Yet?

Erick Passos
profile image
I mean... Where's the money for indie?

Alexander Bruce
profile image
Erick, plenty of people have done non-fps and third person character things with Unreal (and other Engines). They're called mods, and they've existed for well over a decade.

If you're asking whether people have done anything significant with the UDK yet, no, not really, as it was just released.

Jeremy Alessi
profile image
Those of you who think Unity is just a "toy" for casual games should check out Tiger Woods Online, Fusion Fall, and the Avert Fate demo to see what Unity can do. Graphically, Unreal may be marginally superior but not by much. A capable development team would have no problem creating the identical game with both tools. Of course when I personally choose a development tool I create my prototype with all the tools on the table. That's the only way to really know if an engine's right for your project.

Jay Simmons
profile image
I don't think the two engines are direct competitors and just because one is technically more powerful than the other doesn't mean that they both aren't capable of AAA quality. It all depends on the team using it. An experienced team with solid art direction can still make a polished title with a 'weaker' engine. There are plenty of games out right now using Unreal 3 technology that look like crap and Unreal has some serious drawbacks when it comes to its terrain tools. I haven't had a chance to really dive in to Unity yet but I like what I see concerning their steady improvement of light maps and interface, it seems to be constantly evolving.

Erick Passos
profile image
@Alexander Bruce
I know what a mod is... What I asked was if anybody has released any relevant mod apart from FPS ones.

I see a lot of narrow comments about UDK being "far" superior to Unity, but I don't see the technical features to support it. Besides, with the simple comment abou money I just wanted to remember this point:
- What's your goal with game development:
1 - Develop "clones" of your favorite (hardcore) games? (possibly with a team of 300 friends from Sparta)
2 - Create polished and fun casual/smaller games in a more productive manner (productivity is an important "technical" feature as well);

That said, I've been using both

Christian Rudolph
profile image
@Erick:
What i could say is that the UDK comes with a bunch of useful tools (you can see whats included here http://udk.com/features.html) which improves the productivity alot. Importing meshes from 3DS Max, Maya, XSI or Blender is pretty easy and you are able to "edit" them inside UnrealED. Importing Textures is easy too and the internal Material Editor gives you tones of capabilities to edit them in the way you want. Besides that you have a Animation, Physics or Particle Editor and a pretty easy to learn Visual-script Editor. See link from above ;) to much to count them all here.
You are able to create any type of game that you want, but you or your team definitely needs some time to get familiar with the system, but its similar (in severity) to Unity.

But theres a big plus for Unity!
The UDK is still in Beta which means not all features are implemented yet or at least they are not stable enough. But if you know the rules then you are on the safe side ;). I personally wouldn't say that Unity is for childs and UDK is for pros both of them are milestones in their very own way, all depends on what you plan to do with it. I personally prefer the UDK because i've worked for a long time with UnrealED so i know what i can do and how i can achieve it but i'm sure Unity3D is worth a comparison.

Hope it helps.
Best regards
-Chris R

Christian Roy
profile image
If you are interested into making headways dev-wise I set up a small Isometric tutorial that covers camera, player control, inputs and pathfinding whitout the use of Kismet, but rather the use of visual studio and Nfringe : http://x9productions.com/blog/?p=558


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.