Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
What Nintendo's 2011 sales mean for Wii U, third parties [2]
 
Rift heading to China, in 'biggest game deal ever' for a Western MMO
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [4]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [1]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [32]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
Did DoubleFine Just break the publishing model for good?
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [2]
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Toys for Bob / Activision
QA Tester - Temporary
 
Radical Entertainment / Activision
AI Programmer (Senior)
 
Sony Computer Entertainment America LLC
Senior On-line Programmer
 
2K Marin
FX Artist - XCOM
 
Visual Concepts
Senior Producer, VC China (Shanghai)
 
Visual Concepts
Software Engineer, VC China (Shanghai)
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
Finnish Hot Air Balloon
Multiplayer Battle
Game...
 
Dojo Madness - Released
on iOS and all Android...
 
Artix Entertainment to
Host Valentine's Day
In...
 
Invite a Friend to
Stronghold Kingdoms and
Earn up...
 
Schokolade, Blumen und
Spaß auf Fantage
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Study: MMOs Take Up 14% Of Gaming Time In U.S
by Eric Caoili [PC, Console/PC, Casual]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
November 18, 2009
 
Study: MMOs Take Up 14% Of Gaming Time In U.S

MMOs constitute 14 percent of all time spent playing video games in the U.S., according to survey results from a new international study. Console games, by comparison, claimed 34 percent of game playing time in the States.

TNS and Gamesindustry.com conducted surveys with more than 13,000 respondents aged eight years and older in the U.S. UK, France, Germany, the Netherlands, and Belgium for "Today’s Gamers MMO Focus Report".

The groups gathered data on the total time participants spent with a variety of video game platforms, including consoles, PCs, online gaming portals, and mobile phones.

The study found that an average of 5.5 hours a week per player is devoted to massively multiplayer online experiences in the States, compared to 4.9 hours for console players and 4.8 for casual game portal players.

Of the U.S. online population surveyed, 21 percent said they play MMOs. 45 percent of those count themselves as paying MMO players, while 30 percent have spent money on casual game portals.

The biggest factor gamers consider when deciding what titles to play are whether the MMOs are free to play and recommendations they've heard for friends. Respondents said they consider friends as more important sources of MMO information than news sites, blogs, print magazines, and TV.

In Europe, the amount of time spent with MMO games varies: 8 percent in the UK, 13 percent in Germany, 15 percent in France, 15 percent in the Netherlands, and 16 percent in Belgium. The portion of time spent with console titles in Europe ranges from 24 percent in the Netherlands and 40 percent in the UK. 10 percent of Europeans surveyed said they play MMOs.

Two thirds of the U.S. and European participants that reported playing MMOs are male. As for age groups, 8-12 years old make up the biggest segment in the U.S. which the report attributes to the popularity of virtual worlds targeting children, like Club Penguin. Over 50 percent of France's and Germany's MMO players are teenagers, while most MMO gamers in the Netherlands, the UK, and Belgium are older on average.

"The days we could categorize gamers on the basis of a single game platform are long gone," says Gamesindustry.com's Peter Warman. "Of the US console players, 29 percent also plays MMOs and 25 percent on their mobile phone. Also typical for today’s gamers is the fact that more than half of US console gamers (55%) also plays on casual game portals. All these platforms are increasingly competing for time and money of the same consumer."
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.