Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Beachhead / Activision
Senior Operations Engineer
 
Sony Computer Entertainment America LLC
Manager Quality Assurance
 
Beachhead / Activision
Senior Front End Web Engineer
 
Beachhead / Activision
Senior Back End Web Engineer
 
Beachhead / Activision
User Experience Lead
 
Sony Computer Entertainment America LLC
Senior Software Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Wargame: European
Escalation Unveils
Impressive...
 
BLAZBLUE CONTINUUM SHIFT
EXTEND RELEASING IN...
 
Unity of Command Now
Available on Mac
 
Corrosion: Cold Winter
Waiting has Gone Gold!
 
Beat Hazard Ultra for iOS
is out now on the App...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Video Game Watchdog National Institute On Media And The Family Shutting Down
by Kris Graft [PC, Console/PC]
10 comments
Share on Twitter
Share on Facebook RSS
 
 
November 20, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down

The National Institute on Media and the Family -- the non-profit group behind the sometimes controversial MediaWise Video Game Report Card -- is shutting down after 14 years of operation.

The group, a frequent critic of the games industry, said it made the decision to close down in conjunction with Fairview Health Services, NIMF's founding sponsor. The Minneapolis, Minn.-based institute said its board is in talks with local and national non-profits that may continue NIMF's family-oriented research and advocacy initiatives.

"Over the past two years the Institute’s board of directors has been in strategic discussions about succession and the Institute’s evolving mission and goals," said Dr. David Walsh, president and founder of NIMF. "The current challenging economic environment accelerated those discussions making this the right time to begin transitioning the programs to other organizations who share our mission and values."

NIMF describes itself as a watchdog of the games industry. The group's research is focused on the affect of media on children's health and development.

NIMF often found itself at odds with the video game industry, having in the past questioned the effectiveness of the Entertainment Software Rating Board's content rating system and aligning itself with the views of anti-mature game proponents such as Sen. Leland Yee of California and Sen. Joe Lieberman of Connecticut. The organization also had significant input during the course of the Grand Theft Auto: San Andreas "hot coffee" fiasco.

The annual Video Game Report Card was often the source of the strain between NIMF and the games industry. For instance, the 2005 report card gave the ESRB an "F" for ratings accuracy; the ESRB quickly shot back, flunking NIMF's research and analysis competence.

But in recent years, NIMF has also commended the ESRB and industry trade body the Entertainment Software Association for strides made in keeping mature-themed games out of the hands of children. Most recently, NIMF was focusing its research on video game addiction.

"I am so grateful to Fairview and our other funders who enabled us to accomplish so much for children and families over the years," said Walsh, who stated in a blog post that he is not retiring, but will continue on as a commenter on parenting. "But, the work is far from finished and I look forward to transitioning the Institute’s programs to worthy organizations that I am confident will continue to educate parents and caregivers on our rapidly changing digital culture."
 
   
 
Comments

Derek Saclolo
profile image
Now that the Nintendo Wii is available to help bring families together and make a positive impact on how parents view videogames for their children, we no longer need the NIMF. Parents can educate themselves on what games are appropriate for the family by simply playing it with them.

Mike Lopez
profile image
The public never needed the NIMF/would-be censors (at least since the founding of ESRB) but that type of alleged child-protecting, censor-happy backlash has been there to attack most mediums in their (relatively) early infancy (cartoons, comics, music, film, and now games). The public still does need better education about game market demographics and how the average game player is now in their 30s so most games are no longer made specifically for teen boys and thus M/AO games have a rightful place in the mass market. Our industry as a whole has done a poor job in educating the masses on where the game market has evolved to and until the public realizes games are now a true mass market medium we will continue to see attempts at censorship (often couched under cuddly, family-value terminology).

Where is public education arm of the industry lobbying effort? If it is there at all it is all but invisible to all of the public and most of the industry.

Mike Lopez
profile image
@ Jefffrey. That is just my opinion of course. I didn't mean to be totalitarian. I agree it is a two way street. My disdain is for organizations with hidden or potentially conflicting religious/political agendas.

I have notices that organized outrage at music lyrics and R-rated movie attendance by kids has waned significantly the past decade or two when not much has changed there other than the public has moved on. I also look at every other non-media industry who polices themselves often in much more incompetent ways (meat/dairy for instance) but have less on-going negative limelight than games (not counting temporary mad cow epidemics).

I'm also all for working to keep kids from M games but isn't the best control of that at the distribution end and not at the content end? Name me a politician or organization who has done anything to change how Wallmart/Target/Gamestop sells games to minors. Targeting the games industry makes more headlines and upsets less contributors.

Thanks for the debate.

$0.02

Ephriam Knight
profile image
@Mike

Actually, just about every law passed (and later ruled unconstitutional) has targeted retailers directly. They all posed fines on retailers who failed to keep M and AO games out of the hands of minors.

Mike Lopez
profile image
@ Ephriam, I stand corrected and do recall that now. Thanks. Still I think there is much more heat on our industry than on the retailers but I have already gone on too long.

Good day.

Timothy Ryan
profile image
They join the ranks of Lieberman in the "irrelevant" camp.

Doug Poston
profile image
I'm not sure who's getting more heat. I know the poor sales person at Best Buy has to ask for my ID when I buy an M rated game (I'm well over 30). She told me she had to ask everybody or she would lose her job.

Either Best Buy management is crazy, or they're feeling a lot of heat on this issue.

It's weird that I can buy R and "Unrated Edition" movies there without ID, just not games.



Simon Fraser
profile image
It's weird when you look at it this way:

Saving Private Ryan was looked at as shocking, graphic and strictly for mature audiences.

Call of Duty 5 covers the same exact war, with a similar level of gore and similar themes, but some people would still assume it's targeted at kids.

WTF? lol.

Dave Endresak
profile image
Everyone should probably keep in mind that censorship is still alive and well in America.

For example, Comics Code Authority continues to have a stifling impact on creative art of all kinds, not only comics, even though comics is where it formed and comics were its target medium. Call it a spillover effect. Japanese artists have commented about this when talking about how their entertainment evolved with the creators and audiences. Ours did not, that's all, thanks to censorship.

As for games as a specific medium example, the EMA refuses to allow stocking of AO titles. That includes used copies of titles that were found to have AO content. Therefore, even if a title is made and offered, the industry simply refuses to distribute it.

Of course, publishers simply refuse to fund and publish such titles for the most part, too. Censorship, anyway you slice it.

Meanwhile, people go into virtual worlds and "cyber" anyway.

It's also worth noting that AO in America equates to "contains explicit sex" but pretty much any level of violence is fine, albeit nonsexual violence. CERO in Japan has CERO-Z rated games due to violent content. Of course, nowadays, console makers have stopped allowing sexual content anyway, unlike the 1990s or 1980s. More censorship.

Our influence in the world is also impacting other markets (sigh). I'd say CERO's formation and the attempts to form official similar organization in Europe are directly a result of our influence, especially CERO. As people here know, I love Japan, but I'm not blind to certain problems and shortcomings their. This is an example where I wish they weren't so darned concerned with what others think of them and simply stayed true to their own philosophies. I've seen a definite slide in diversity of content offerings over the decades.

We have the American Library Association constantly fighting against banned books, but we really do not have anything similar in other media forms regardless of some claims to the contrary. The attitude in other media is give in rather than fight censorship.


Rob Schatz
profile image
Just as a side note, I find it ironic that they're called "NIMF." Yes, G-D does have a sense of humor. :)


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.