Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics [1]
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan [1]
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [10]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Retro Studios
RETRO CONTRACT - Environmental Artist
 
Retro Studios
RETRO - CONTRACT AI Engineer
 
Adhesive Games
UI Technical Artist
 
Adhesive Games
Technical Artist
 
Adhesive Games
Senior Network Engineer
 
Adhesive Games
Senior Engine Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  This Week In Video Game Criticism: You Can't Out Run Dragon Age
by Ben Abraham [PC, Console/PC]
3 comments
Share on Twitter
Share on Facebook RSS
 
 
November 26, 2009
 
This Week In Video Game Criticism: You Can't  Out Run Dragon Age

[We're partnering with game criticism site Critical Distance to present some of the week's most inspiring writing about the art and design of video games from commentators worldwide. This week, Ben Abraham discusses Dragon Age, New Super Mario Bros, Out Run, and that darn 'No Russian' level again.]

In the middle of the torrent of newly released games, Andrew Smale writes instead about Radical's six-month old Prototype in a post titled 'Prototype: With Great Power Comes No Responsibility'. His thesis? “Prototype is advertised as a “superhero” video game. But Alex Mercer is no hero. He isn’t even an anti-hero. He is a plague on humanity.”

Clint Hocking writes “On Auteurship in Games” in response to a New York Times article discussing games as an art form and the rise of the indie auteur. Hocking critiques the article’s conflation of the issues of authorship and the medium’s status as an art form. Auteur theory has, I know, been discussed by others before, most notably to my mind by Mitch Krpata.

Lyndon Warren takes a look at Dragon Age’s generic fantasy setting and takes a detour through contemporary fantasy writing trends, coming up with some interesting parallels:

"Freed from the burden of creating interesting creatures or metaphysical systems of magic recent fantasy writers have instead decided to reflect on the complexity of the real world. …Which is what Dragon Age does, the world of Ferelden isn’t anything you haven’t seen before but its people and themes are. At least for a videogame they’re pretty original."

One of our readers sent this link in and its well worth sharing with you here – it’s the classic arcade game Out Run and the author’s thesis is that it was not so much a racing game as one about the whole driving experience: "Out Run is about driving, not racing. It is not about tense competition or white-knuckle action, though it does demand skill and precision. It is not about compiling good lap times or practicing the best line on a sequence of curves. What it is about, as the Wikipedia article so deftly puts it, is "luxury and relaxation."" Never let it be said that there’s nothing to learn from older games.

Matthew Armstrong writes as SnakeLinkSonic, and this week he writes about the female perspective as gamers, continuing to reprise an older series of his posts on video games as art. (He notes: "The first version of this post was composed of a wanton surge of exasperation with how women were depicted in games.")

GamesIndustry.biz’s Matt Martin reports on research that claims ‘Marketing influences game revenue three times more than high scores’, and noting that, “the research came to the same conclusion; marketing is more important than game quality.” It's not clear that this causation is completely proved. But if so, that’s a little bit depressing for game critics everywhere, but also for game developers themselves, as the original article notes.

One of the newer games criticism blogs around, featured on TWIVGC before, is Nicholas Shurson’s Form8 blog. His piece on BraidPlay for absolution’ made its way to me through two different channels this week. Does that make it doubly worth reading? It's neat nonetheless.

Matthew Kaplan has been busy this week, soliciting comments from various game critic types about the Modern Warfare 2 ‘No Russian’ level, and I have a little bit to say myself in part one, alongside a number of humblingly intelligent comments. There’s also a part two, featuring yet more. And if that’s not enough people saying things about ‘No Russian’ for you, here’s a sort of mini-compilation of mainstream critical responses to MW2 in the UK, courtesy of The Guardian newspaper.

I mentioned and linked to Tom Chick’s piece on the level in question last week, but here are two more online game-criticism notables with things to say about ‘No Russian’. First, Tom Bissell at Crisp yGamer says this: "I have now played through "No Russian" several times and behaved differently each run through it. My skepticism, I believe, was warranted. About the best one can say about "No Russian" is that it is morally confused and dramatically lazy. Yes, of course, it is affecting and provocative -- but so is purposefully stomping on someone's big toe. This is essentially what "No Russian" does when it desperately needs to do much, much more."

For the record, Kieron Gillen of Rock, Paper, Shotgun agrees, saying simply “It’s bullshit, isn’t it?” Not content to just leave it at that however, Gillen goes on to explain why – because essentially “Anyone else who tries it will be living in their diseased shadow”. I’m not content to leave that as the final word about Modern Warfare 2, as it were, so here’s Suki’s piece on the least examined aspect of MW2 – that the game is a chicken killing coup. That’s much better.

Kat Bailey’s Retronauts blog on 1UP talks about the omission of Princess Peach as a playable character in New Super Mario Bros for the Wii. The reason is that she’s once again the object of rescue, and the result is there remains no playable female character. "Shigeru Miyamoto's official explanation for leaving her out of NSMB Wii is that it's difficult to animate her dress. Apparently, her skirts require special processing and progamming, so she's once again been captured by Bowser Jr. and the attendant Koopalings. Funny that -- as she's demonstrated time and again throughout her various appearances, Peach is more than capable of crushing Bowser and all of his attendant children by herself. Maybe the rumors are true and she simply enjoys being kidnapped." Sorry Shiggy, you’re not fooling anyone.

Elsewhere, Melinda Bardon writes about how Dragon Age: Origins actually changes the players experience if they play as a female character, unlike many other RPGs which often simply slap a female skin on an otherwise male role. Bardon says, "In Dragon Age, however, I have already been questioned by my subordinate party member, Sten, twice as to my abilities to lead a group of warriors as a woman. I’ve also been subject to comments from NPC characters in passing, expressing surprise that the Gray Wardens allowed women into the sect."

Matthew Burns nee-Wasteland wrote a highly readable piece on the compulsion to compare games to ‘Citizen Kane’ and the inferiority complex he sees it as reflecting in the gamer community: "This inferiority complex runs so deeply in the gamer mindset that we will often swear up and down it does not exist while we continue unbridled our wildly passive-aggressive approach towards the artistic establishment, equal parts brash and defensive, trying to look older and more experienced than our years: the hallmark of youthful insecurity." I wonder if a stronger critical community, akin to institutionalized film reviewers and critics, would go a way toward curtailing this tendency?

Finally, Gamasutra this week featured an interview with Susan O’Connor of Gears of War/Far Cry 2/Bioshock writing fame, and I’ll leave you with a link to Hardcasual’s piece on how four members of staff of EB Games survived the release of Left 4 Dead 2 through “teamwork and Molotov cocktails”. Cute.
 
   
 
Comments

Kevin Reese
profile image
That "Generic is the New Fantastic" article was great read. I agree with him totally-- while the writing was top-notch in Dragon Age, and it is a fantastic game, I was surprised how rigorously generic it was as well. It is par for the course to do the regular elf-dwarf-human mage-rogue-knight thing, but at least one or two original inventions could have added to the game. It's almost as if the purposely tried to follow the Tolkien fantasy archetype to the letter without any deviation for fear of scaring folks off or something.

Joshua Sterns
profile image
Generic is fine by mean as long as it's done well.

Joe Cooper
profile image
When I see games now, they are so generic it hurts to look at the boxes. The newest game I regularly play is Civ 3 from 2001. I just plain don't buy the damn things anymore.

It really bugs me that things that weren't generic before are reinvented as more generic.

I did buy the new Turok, and they reinvented it as a bog standard space marine, complete with a bad guy named "slade". Common! They just bolted some dinosaurs in there - I guess since the original game had "dinosaur" in the title they presume that's all there is to it.

Wankers.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.