Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies [1]
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [10]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Adhesive Games
Senior Engine Programmer
 
Adhesive Games
General Engineer
 
Capcom Game Studio Vancouver, Inc
Producers & Designers Wanted
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Rockstar San Diego
Gameplay Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Alienware Gaming PCs To Come Pre-Loaded With Steam
by Kris Graft [PC, Console/PC]
2 comments
Share on Twitter
Share on Facebook RSS
 
 
November 25, 2009
 
Alienware Gaming PCs To Come Pre-Loaded With Steam

Valve Software and Dell's high-end gaming PC arm Alienware inked a deal that will bring leading digital distribution platform Steam to Alienware's line of gaming systems, the companies announced Wednesday.

Currently, Steam is the dominant digital distribution platform on the market, and with the deal, Valve's service seemingly gets first dibs on new Alienware gamers. Steam will come on Alienware desktops including Area-51 and Aurora, as well as M17x and M15x laptops. Valve's acclaimed Portal will also come pre-loaded.

By including the digital download service with its hardware, Alienware buyers have easier access to the Steam community, which has 20 million accounts, according to Valve. Along with connecting PC gamers with community features, Steam offers online customers 950 games for download.

"With its automatic game updates, easy friend finding and the ability to play your Steam purchased games on any PC, Valve has helped simplify PC Gaming to make it more enjoyable," said Frank Azor, senior manager of product planning for Dell's Gaming Group. "It's for these reasons we selected Steam to compliment the Alienware experience."

"Entertainment, specifically gaming, is a primary use of PCs in the home and on the road," said Jason Holtman, director of business development at Valve. "Alienware is a household name among PC gamers who want the most out of their hardware. The combination of Alienware hardware and Steam equals a superior gaming experience."
 
   
 
Comments

James Cooley
profile image
I am now one of those gamers who buys the majority of their games via legal digital downloads. I use Steam for most of them, gog,com for older games when I want the extra goodies and ease of use with Vista, and am trying Impulse.com for dirt-cheap older games.

Just today I bought Dragon Age in the enhanced digital edition and Far Cry 2 with the added content via Steam.

This is rapidly becoming the distribution methods of choice and digital downloads are going to be the way we get our content in the future. I am glad to see this being recognized.

Jamie Mann
profile image
@Robert: in what way is Steam bloated? The interface is responsive enough on my increasingly ancient PC (last Windows XP install: February 2007 and barring the GPU, the hardware is at least a year older) and my Steam install directory weighs in at 100mb, of which 40mb is the "winui.gcf" configuration file!

I can also confirm that you can copy Steam game data from one machine to another without any issues - (and/or have the games installed on two machines, so long as you don't try to have two copies of the game running at the same time) - in any event, there's no limits on how many times you can re-download a game! Obviously there's a time factor for people on low-bandwidth connections, but that's a separate matter.

There's more fundamental commercial/political/philosophical issues around portals like Steam, but as far as I can see, it does what it's meant to do - and (at least for the moment) with considerably more flexibility and freedom than some of the alternatives!


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.