Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [14]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Irrational Games
Systems Designer
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Lead Character Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Mind Candy's Moshi Monsters Reaches 10 Million Players
by Eric Caoili [PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
December 1, 2009
 
Mind Candy's  Moshi Monsters  Reaches 10 Million Players

London-based developer Mind Candy announced that Moshi Monsters, a free-to-play social online game allowing kids to adopt and raise pet monsters, reached 10 million registered players.

Launched in April 2008, the browser-based MMO has players choosing from one of six monsters to customize and nurture, decorating their homes, playing minigames (e.g. a Bejeweled-style puzzer), and solving puzzles that test skills like basic math, spatial awareness, logic, and vocabulary.

After completing puzzles, kids earn Rox, the in-game currency used to purchase accessories, pet food, and furniture for their homes. Though Moshi Monsters is free to play, the game offers a $5.95 monthly subscription promising access to exclusive areas, features, and a Rox tree players can shake for free money.

Mind Candy says more than one million new players join the Moshi Monsters site every month. Its players have created more than 10 million monsters to date, played over 120 million educational puzzles. They also spend a lot of Rox, purchasing more than 1 million virtual items each day.

"We’ve been astounded with the growth of the game this year," says Mind Candy's CEO Michael Acton Smith. "Most of the growth has been due to word-of-mouth which is a great endorsement from our players that they love the Moshi world and want to share it with friends."
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.