Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2016
arrowPress Releases
May 26, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

 Diablo  designer David Brevik quits his post as Gazillion CEO
Diablo designer David Brevik quits his post as Gazillion CEO
January 8, 2016 | By Alex Wawro

Longtime game developer David Brevik publicly confirmed this week that he's resigned from free-to-play game maker Gazillion Entertertainment after over six years with the company to pursue his own ventures.

Note that Brevik is widely credited as the creator of Diablo (he co-founded Condor, which became Blizzard North, in 1993) and during his tenure as CEO Gazillion saw outsized success with its Diablo-esque F2P game Marvel Heroes.

Brevik oversaw the game's development, and cited it in as his chief reason for joining Gazillion during a 2011 interview with Gamasutra

He went on to oversee the game's evolution and eventual relaunch/rebranding last year as Marvel Heroes 2015, a Madden-like naming trick that helped the game overcome its Metacritic woes.

Update: Brevik offered the following comment to Gamasutra on his decision to leave Gazillion:

Almost 7 years ago, I joined Gazillion to be the Creative Director on Marvel Heroes. Along the way, I was promoted often and eventually became the CEO around 3 years ago. As CEO, I spent most of my time running the company. Yes, I played the game a lot and gave feedback and contributed ideas, but it is a very different job than being Creative Director. After doing this for several years, I really want to get back to developing games and programming. I got into this industry to make games and I miss the day-to-day creation process.

That said, it was a difficult decision because I love Marvel Heroes, the community and our team, but in the end, I have to do what is right for me. The decision was made easier because I believe the future of the game is in good hands with the extremely talented team there. I know a lot of what is coming next and I'm really excited to see those ideas become a reality.

As for what's next, I am going to go indie. I'm going back to doing the things I love most: programming and making games. I will have more details in the future.



Related Jobs

Respawn Entertainment
Respawn Entertainment — CHATSWORTH, California, United States

Server Software Engineer
Particle City
Particle City — Los Angeles, California, United States

Quality Assurance Lead
Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States

Producer, Child Experience
Cryptic Studios
Cryptic Studios — Los Gatos, California, United States

UI Artist (All Levels)

Loading Comments

loader image