Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [16]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Irrational Games
Systems Designer
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Lead Character Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  This Week In Video Game Criticism: A Far Cry From Burnout
by Ben Abraham [PC, Console/PC]
10 comments
Share on Twitter
Share on Facebook RSS
 
 
December 3, 2009
 
This Week In Video Game Criticism: A Far Cry From Burnout

[We're partnering with game criticism site Critical Distance to present some of the week's most inspiring writing about the art and design of video games from commentators worldwide. This week, Ben Abraham discusses Far Cry 2, Burnout Paradise, and what not to do in game journalism.]

Quintin Smith is a games journalist type, and here’s part 2 and part 3 of his advice to future games journalist types, “What not to say”.

Elsewhere, Paul Bauman -- writing on his Destructoid blog -- says that "gaming... appears to be entering the awkward, slowly evolutionary, 'teenage' phase of its development". It’s an interesting point he raises about the emerging bifurcation in game development, and argues that the indie game scene’s rise has contributed to, "…some very productive and encouraging moments of critical dissonance where expectations developed in one arena have been brought to bear upon the other."

This is something I had never really thought about before. For example – it makes sense to me that I’d bring the lessons and expectations about games I’ve gleaned from Passage, World of Goo, et al. to bear on any reading and analysis of, say, Gears of War. But there are a lot of people who’d balk at the idea, I’m sure, and that’s kind of interesting in itself.

Steve Gaynor wrote this week about whether games should bother trying to get out of the ‘cultural ghetto’, saying: "And then I start to wonder, seriously, why do we care if the world at large cares about us? Why do we need the cultural legitimacy merit badge? And I start to wonder if it's not all just insecurity on our part. And if maybe we're not seeing the value and beauty of the space we're in because we're too busy looking over the fence at Stanley Kubrick and Orson Welles."

On GameSetWatch, Emily Short writes about HBO’s efforts at telling a story through interactive media in the HBO Imagine website. The takeaway: "…my real point is this: interactive storytelling -- even when it's not meant to be a game -- still needs a game designer. It needs someone who will think about what the reader/player is supposed to do, and what that action means, and how it contributes to the story being told."

There are two pieces this week from Michael Clarkson on Dragon Age: Origins, the first an examination of the segregation tactics employed by the game's numerous races and cultures.

The second piece is about social rigidity in the game. and how the game’s story says one thing and the game’s mechanics say another: "To varying degrees this kind of social rigidity appears in almost every social group in the game (except the elves). Through its dialogue and plot, Dragon Age: Origins repudiates these systems, but in its mechanics it supports them."

In a longer, freeform editorial, Gamasutra’s editor-at-large, Chris Remo, goes ‘Looking for Meaning in Games’.

In another notable article published this week, Trent Polack writes about why Far Cry 2 is his game of the decade, and as any that know me will attest, I can’t disagree.

Please excuse the auto-fellatio of linking to something from myself, but I noticed a few people seem to have found it interesting, so that’s good enough for TWIVGB. Here’s a lengthy treatise on all the things I could find to criticise about Left 4 Dead 2 from my personal blog. The fact that so many are trifling issues speaks volumes.

David Carlton writes a big essay about his experience with Burnout Paradise, particularly noting the expansion content: "I doubt, if Big Surf Island hadn’t come along, that I would have chosen to invest the time in the game that I needed to get to where I appreciated the range of what it offered for me."

And lastly for the week, I wanted to point readers to a brand new group video game blog called The Borderhouse, dedicated to "breaking down borders in virtual worlds, online games, and the web." If its roster of writers is anything to go by, it should be quite the one to watch.
 
   
 
Comments

Owain abArawn
profile image
"auto-fellatio?"

Dude. This is a gaming site. Kids read this stuff. MY kids read this stuff, but I'm thinkin' maybe they shouldn't.

Pull your head out.

Matthias Amberg
profile image
Kids read gamasutra.com? uhm.. really?

Jacob Gahn
profile image
lol, Oh No! If kids read about auto-fellatio they might start actually doing it and then they'll never make it into heaven!

Theo Tanaka
profile image
Just because it's a gaming site it doesn't mean it's for kids. Gamasutra is about the games industry, its target is people interested in the industry and people who work in the industry.

But then, there are women in this industry too, so auto-fellatio is not a great way to express what you are thinking! But maybe not, this society gets crazier everyday.

Konstantin Yavichev
profile image
plus, most kids already know about fellatios...

Dave Smith
profile image
heh games are perpetually stuck in "teenage phase of development". i've given up hope of that changing.

Jeanne Burch
profile image
"Auto-fellatio" strikes me as something a "trying-to-be-worldly" teen would say.

It also dilutes the point of the article. We're too busy pointing and snickering to pay attention to anything else that was written.

David Serrano
profile image
Far Cry 2 is artistically one of most beautiful games I've ever played. I'd buy it just to explore the environments. But the game as a whole, not so great. Still, we need games like Far Cry 2 to push the envelop of what is possible.

Trent Polack
profile image
"It also dilutes the point of the article. We're too busy pointing and snickering to pay attention to anything else that was written."

Pretty sure that says more about the commenters.

Dave Smith
profile image
i was pretty amazed at FarCry 2. the missions were pretty poorly done (go kill this guy, now go kill this guy), but i still enjoyed it. and it wasnt too long. just right,


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.