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Get a job: Be a Systems Designer at Sucker Punch
Get a job: Be a Systems Designer at Sucker Punch
January 8, 2016 | By Staff

January 8, 2016 | By Staff
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More: Console/PC, Design, Recruitment



The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Systems DesignerSucker Punch Productions

Location: Bellevue, WA

Are you the sort of Systems Designer that reads though board game instruction manuals as if they were spy thrillers? Do you look through the rule set and instantly see opportunities for betrayals and glorious come-from-behind victories? Do you inevitably end up creating a few new rules to make the experience even more dramatic? Is that you? If it is, let’s talk. We need people who understand how to translate game mechanics into powerful emotional responses.

Sucker Punch games are fun because they put innovative player abilities on a collision course with crafty enemies and challenging environments. As a Systems Designer, you’re in the middle of this, creating all of these components and mixing them together into a magical game design gumbo.

Responsibilities

  • Work closely with the other systems designers and with the game play programming team to define and implement the tightly-integrated, ground-breaking, mutually-reinforcing features in our game—player abilities, enemies and obstacles to be overcome, plus the systems that tie everything together.
  • Provide clear leadership for all the functional disciplines you’re collaborating with.
  • Provide crisp feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms.
  • Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience.

Qualifications

  • Have shipped at least one title as a game designer. Extra bonus points if one of your titles has had significant commercial or critical success.
  • Demonstrated ability to bring out the best in a cross-disciplinary team. Must be a clear communicator, and an expert juggler of the contributions from different disciplines.
  • Must have some programming or scripting experience.
  • Must be eligible to work in the US and willing to relocate to Seattle.

Bonus Factors

  • Proficiency in Maya or other 3D modeling and animation package.
  • Experience working on an open-world game.

Send us your resume showcasing your passion for creating innovative games rules of your own and watching the fun for others come to life!

Interested? Apply now.

About the Gamasutra Job Board

Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.



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