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News

  Battlefield Heroes Users Decry New Pricing Scheme
by Leigh Alexander [PC, Console/PC]
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December 2, 2009
 
 Battlefield Heroes  Users Decry New Pricing Scheme

In a move controversial to many players, EA DICE has restructured the pricing scheme for free-to-play Battlefield Heroes, making some in-game items less expensive -- but harder to earn through gameplay.

The net effect of the restructuring is that free players will have a harder time gaining items without conducting microtransactions, according to Ars Technica, which reports that many of the game's players are outraged by the change.

The report cited a forum post by one player who estimated he would now have to play 50 games, or 4 hours' worth -- daily -- in order to maintain a single super-weapon. The general impression from these vocal forum users is that the transition means that instead of feeling as if purchases are an option for bonus enhancements, they now feel as if it is mandatory to spend money just to maintain the level of play to which they have become accustomed.

The transition announcement comes at the same time EA CEO John Riccitiello has begun speaking publicly and to media outlets including Gamasutra about the publisher's shift in focus toward digital business models, and EA's aim to have online revenue constitute a larger portion of its mix.
 
   
 
Comments

Ken Nakai
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Ah, welcome to the joys of microtransactions and the inertia of set expectations...

Simon Fraser
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It makes me wish they would just sell the game.

Microtransactions can really suck the fun out of a game (for free players, at least), replacing it with stress.

Andy Ross
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@Simon Fraser:

Totally. There's nothing worse than feeling like a second class citizen in a game that's supposed to be fun.

Maurício Gomes
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This is why I don't even start playing microtransations game, and why I will make regular retail (online and shelf) games, even if there are piracy...


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