Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2016
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: Behind the dice-based design of space cannibalism sim Tharsis
January 11, 2016 | By Alex Wawro

January 11, 2016 | By Alex Wawro
    Post A Comment
More: Indie, Design, Video

Developer and publisher Choice Provisions has published a new video deconstructing the design of its space game Tharsis as part of a promotional campaign for the game, which launches this week.

The video is worth watching (we've taken the liberty of embedding it above) because it's just over eight minutes of game designer Zach Gage expounding on how and why he drew inspiration from dice-based tabletop games like King of Tokyo and Quantum while creating the virtual dice-based gameplay of Tharsis.

Gage speaks at length about the "intensity" that dice rolls can bring to a player's experience, and how he worked to bring that intensity to the systems of Tharsis, which has been advertised as (among other things) a turn-based space survival game game in which a crew of astronauts may be driven to cannibalism in order to survive long enough to make it to Mars.

"I really want Tharsis to feel like playing with the tension of craps, the tension of gambling," notes Gage. "But the result is the loss -- or the not-loss -- of the lives of this virtual crew."

You can find the video and others like it over on the Choice Provisions YouTube channel.

Related Jobs

Age of Learning, Inc.
Age of Learning, Inc. — Glendale , California, United States

3D Animator
Booz Allen Hamilton
Booz Allen Hamilton — San Antonio, Texas, United States

Lead Game Developer — mountain view, California, United States

Senior Game Designer
International Game Technology
International Game Technology — Reno, Nevada, United States

Senior Game Artist

Loading Comments

loader image