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Medal of Honor Reboots In Modern Day Afghanistan
by Kris Graft [PC, Console/PC]
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December 2, 2009
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Electronic Arts' long-running World War II shooter franchise Medal of Honor is taking a cue from current events, as the next entry, due in 2010, is set in modern day war-torn Afghanistan.
EA said Wednesday that the 10-year-old series would for the first time trade the WWII setting for a realistic modern day backdrop focused on elite U.S. military forces. EA is calling the game simply Medal of Honor.
EALA is developing a single-player campaign for the game under the watch of general manager Sean Decker, executive producer Greg Goodrich, and senior creative director Rich Farrelly. The story is inspired by real events.
There is also a multiplayer component planned for Medal of Honor, which EALA is handing off to EA's wholly-owned EA DICE, the arm behind the respected multiplayer-centric Battlefield series.
Medal of Honor's story will revolve around the "Tier 1 Operator: a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle." EA said its development team is working closely with Tier 1 Operators from the U.S. Special Operations Community to aid with the game's authenticity.
A press release said EA hopes the game will "re-set the franchise for a new generation. The original Medal of Honor debuted on the original PlayStation in 1999, and was created in conjunction with famed film director and producer Stephen Spielberg.
Activision's competing WWII franchise Call of Duty made the current event switch in 2007 when it released Call of Duty 4: Modern Warfare in 2007. Modern Warfare 2 released last month to big sales.
"When we first set out to reinvent Medal of Honor, we wanted to stay true to its roots of authenticity and respect for the soldier but bring it into today's war," said executive producer Goodrich. "The Tier 1 Operator is the most disciplined, deliberate and prepared warrior on the battlefield. He is a living, breathing, precision instrument of war."
EALA general manager Decker added, "EA has always been an advocate for telling the soldiers' story. The new Medal of Honor follows that tradition."
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Is that the real title or a stock name for now? It'd be sad if Hollywood's cheap naming trend spreads onto games. If so, maybe they should call it "The Medal of Honor" ("Final Destination", "The Final Destination"..grrr)
@ Edward Vertigo: I think it would've been an even better idea had Infinity Ward not done it two years ago.
I don't think one studio using one setting invalidates the potential of another studio doing something in the same setting. After all, Infinity Ward was founded by people who decided to make a game with the same basic setting they had used at their previous studio.
I also appreciate that this game seems to be definitively set in Afghanistan. That is not the case with Infinity Ward (outside of the extremely brief Afghanistan intro in MW2), which uses a much vaguer "Middle East" setting.
That's because no one has the guts to do a good Vietnam game. Also the Korean War seems forgotten. Sure they could do a Cold War game, but that could get boring quick.
I remember the days when all we had for modern day shooters were Tom Clancy games and Counter Strike. It's nice to see other studios picking up the torch so to speak. I am interested in this game, and I hope it does well. Best of luck to everyone at EALA and DICE.
It's good to see competition working to break the ice on controversial ideas. Hopefully this raises the profile of games as a whole (though I bet anything there will be huge amounts of controversy manufactured in the media leading up to Medal of Honor's release).
We can shoot them, blow them apart, and call them names--to our heart's content. The beauty? Nobody is offended, the subject matter is 65 years old, and you know you're the good guy.
Even World at War struggled when it attempted to portray the South Pacific. I didn't any of the proper racial slurs from the Americans. They were calling the Japanese all kinds of nasty things.
The stereotype Russian voice actor didn't have any trouble saying anything and everything about Nazis. But, the Japanese didn't get the same treatment in the game. We all know that's not how it was.
If we can't portray WWII properly, how are we supposed to get Afganistan right? And, why would we want to? Even when you get it right, you're wrong.
I liked blowing up demons in hell. At least I knew I was the good guy. And, there wasn't any worry about offending people. No matter what, this game will offend people. I'm not talking about Mortal Kombat's cartoon violence; this game is taking on modern events that people are very passionate about.
I wouldn't touch subject matter like this with a ten foot pole.
Best of luck to the Medal of Honor team. You'll need it.
From my perspective there won't be any game that truly tells us what "war is really like" nowadays because of the human tragedy that modern warfare brings. It's not too hard to find on the internet stories from US soldiers about the killing of innocent people and the devastation they see in the faces of the survivors, which is something I don't expect to see in any videogame, ever, despite it being commonplace and a fact of modern warfare.
Another factor in Afghanistan are very nasty cases of friendly fire. Will we ever see something like this in a videogame? I doubt it.
Finally another factor is having the soldiers play the role of police, providing security for areas. This includes things like checkpoints, where you do have cases of friendly fire and innocent deaths. I have a feeling that the game won't feature this "mundane" role and will likely have the player play a more offense oriented role in the game.
My point is that I don't see any game featuring a realistic depiction of modern warfare, at least in terms of storyline and setting.
I mean, we can all expect someone to make an "ultra-realism" MOD for the game where your aim is hard to adjust, a couple bullets will take you out, and you can't bunny-hop around the map. :)
This is just another geographical setting, and I don't think it will be controversial if the enemy is Al Qaeda and/or the Taliban.
From my point of view the real controversy lies in the whole "bigger picture" of how ineffective the conflict has been in stabilizing the country and providing security, something that the game will likely not talk about and frankly doesn't need to.
Another issue may lie in it being an unpopular topic as Reid Kimball alluded to. Especially if the troop boost means more action on the ground and less bombing. Under Musharraf's lead, Pakistan has opted to fight on the ground rather than use aerial strikes and that resulted in thousands of dead soldiers over 6-7 years IIRC, which made it a very unpopular war to the Pakistani public. If this new push means more "face to face" fighting and significantly more losses it might become a very distasteful topic to cover.
I have never played any video game (ever) that presented enemies as any thing BUT fodder. Is there a new design revolution that I missed?
I pitied Ryan when Bioshock forced his death in cutscene style. But, I never cared about ripping ADAM out of little girls or killing the citizens of Rapture. They were just... fodder. A means to an end.
The beauty of Bioshock is how it allowed the designers to speak their minds in a free environment. Rapture is imaginary and moves freely in our consciousness.
Afganistan is a place where our neighbors die. Big difference.
In the end, kids will gun through the game fairly mindlessly--grinning at each head shot and shrugging their shoulders every time they lose a life (and restart at the last checkpoint). That's what it will be. And, I don't see any designers breaking that formula for fun with any sense of reality.
Modern Warfare 2's terror mission is really no different. I still don't feel any connection. It's a game and the only way through is to shoot. There's no freedom of choice. I don't get to choose; and the idea of being forced falls flat. Because, nothing is done to really connect me with the people I'm shooting. For instance, I heard Ryan pour out his soul before I finally met him; I didn't get to meet anybody in MW2.
There are some other ways to make characters more human. And, that's to actually make them look and sound more human... Maybe with the technology to really bring the human face and body to life, we can depict people are more than just robotic fodder. That's when you can really get the fear into the bodies of innocent victims. Then, you have to take the time to pause the action and allow them to beg for their lives before you gun them down. With the right technology, it can be done. But, I haven't seen it... And, would that be fun? Do you really want to feel like a murderer?
Maybe people will throw money at this. But, it will be because the designers aren't really conveying any of the horror of war or the "shades of grey". If that were truly there, most of us wouldn't think it was fun.
It's going to be paper thin. It has to be.
And, the fact that real situations where people are dying right now is being depicted in such a shallow paper thin fashion is going to bring a backlash. I seriously doubt the content will be handled appropriately.
It's the disconnect between the game world and real world that allows me to forgive the way enemy targets are portrayed. Either make it real or just make believe. The uncomfortable spaces in between are where you really get into trouble. Then again, real Afganistan doesn't sound fun, anyhow.
From the looks of it, you will be playing the Special Forces that mainly saw activity in the early days of the war in Oct 2001, when they were dropped in to support the Northern Alliance fight against the Taliban. I hope we get to ride horses.
My concept artist used the same reference photos for the protagonist that we were going to submit as the next Ghost Recon installment for the Game Career Guide contest to revitalize a series. Didn't end up submitting at the 11th hour to keep the concept to ourselves. I learned the hard way after publishing concepts for my own project years predating BF2's announcement, only to find them execute the same concepts better than my mod could on a budget of free time.
As I know from designing and marketing tactical ('realistic') war games, half a lifetime of studying counter-insurgency warfare, plus five years infantry experience training for the war in Afghanistan, any form of 'realistic' narrative will not be found in the singleplayer component. Especially conceived by those with no military experience. I lost two buddies in Afghanistan, who I trained to go to war with and drank with.
The most important aspect in creating a 'realistic' combat experience is multiplayer. You need the human ingenuity and stupidity for your squad mates and opponents. AI, no matter how real they look or sound, detracts from that sense of realism.
While DICE is creating that aspect for MoH, hopefully they will draw lessons from the Project Reality mod for BF2 that has, in my opinion, captured the dynamics of combat better than any other game to date. The fallacy with that is it depends upon the players to act accordingly (communicate to collaborate) to shape the combat in a 'realistic' manner. When it works, it is incredible... if you're into that kind of thing.