Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results [2]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [8]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
endings of all time...
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Report: CTF Pioneer Threewave Software Lays Off, Reorganizes Exclusive
by Chris Remo [PC, Console/PC, Exclusive]
7 comments
Share on Twitter
Share on Facebook RSS
 
 
December 4, 2009
 
Report: CTF Pioneer Threewave Software Lays Off, Reorganizes

Threewave Software, the Vancouver-based studio whose name dates back to the original Capture the Flag mod for id Software's Quake, let go of some of its staff due to a dearth of projects, Gamasutra has learned.

The news was first made public in a Twitter post by Josh Smillie, who wrote, "The Threewave Vancouver studio has shut down due to no new contracts. RIP CTF gods."

Gamasutra confirmed the news with its own sources close to the studio, and was told that company laid off its workforce within the last couple of days, and has essentially closed its doors.

We subsequently received a statement from Threewave CEO Dan Irish, however, who claimed "some, not all" of the company's staff was let go, as Threewave enters a "reorganization phase."

"We are trying [to] move forward in a manner that reflects today's reality," Irish explained in an email.

Threewave Software can be traced back to Threewave CTF, the incredibly widespread Capture the Flag Quake mod first released in 1996 by David "Zoid" Kirsch, who went on to work for id Software itself, followed by Retro Studios and most recently Valve Software.

While not technically the first implementation of CTF in a shooter, Threewave CTF was indisputably the game that popularized the mode, leading to its industry-standard status in multiplayer gaming.

Over time, the group who maintained the Threewave name released mods for further Quake releases and eventually became an independently-operating game developer specializing in multiplayer contract work for numerous games. Threewave's work was found in titles like Soldier of Fortune II, Star Wars: Jedi Knight - Jedi Academy, Army of Two, and most recently Ghostbusters: The Video Game.

In 2006, the studio scaled up its staff considerably with the intention of producing bigger in-house properties and Xbox Live Arcade games, but those projects have yet to publicly come to fruition.

Irish's full emailed statement reads as follows:

"Your information is not quite accurate. We're entering a reorganization phase.

"Some, not all of our employees were given notices. We are trying to move forward in a manner that reflects today's realities."


Gamasutra is seeking to obtain further details from Irish on the matter in the near future.
 
   
 
Comments

Mathieu Rouleau
profile image
Saddened by this news, good luck with future projects casey, Sludge and scan.

David Paull
profile image
3 wave made the most beautiful maps for Quake3. id Software dropped the ball by not incorporating these maps into QuakeLive (which only has the ugly brown Q3 maps)

Andrew Dobbs
profile image
Good luck to everyone there. Threewave represents some of my favorite childhood memories in quake.

Rocket Man
profile image
A true pity, but the truth is that TCTF for Q3 was their zenit, and their work afterwards never was anything special.

They should have done a "splash damage" and release a standalone like W:ET long ago.

Jeremy Lindstrom
profile image
Hey kilderean! Yeah, sad news indeed good luck Threewave was awesome knowing it before it existed. :D

Amir Sharar
profile image
Pretty sad considering all the great memories their work gave me. I have to say that I have never had as much fun in any CTF mode found in modern games, as I did in Quake 2 CTF. Some of that could be due to the grappling hook as well as the "power-up" runes found in the maps. A definite part of the reason is due to the map designs, which I can still visualize today.

If they can release a great multiplayer CTF game for XBLA/PSN, perhaps it could see a success similar to Battlefield 1943? Let's hope the restructure and the changing market (the success of Warhawk and BF 1943 means a multiplayer only digital download game can work) presents opportunities for them.

William Ravaine
profile image
Good luck to these fine people. Quake2 CTF was one of my fondest gaming memories to date, I still remember every single map and corner of them. The game and level design was brilliant.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.