Highlighting new talks for March 9th-13th's Game Developers Conference 2010, organizers have added Rob Pardo on Blizzard's design philosophy, the Smithsonian Institute on embracing games, Chair's Donald Mustard on creating XBLA hit Shadow Complex, and sessions on OnLive's streaming tech and Sony's PS3 motion controller.
The new announcements come with less than a month to go until the event, which takes place from March 9th to 13th at San Francisco's Moscone Center, and includes two days of Summits and tutorials alongside three days of Main Conference content.
The highlights from this set of announcements include the following notable lectures:
- In a rare talk called 'Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies', Blizzard VP of game design Rob Pardo (pictured) discusses how the Warcraft, Starcraft and Diablo franchise creators "establish our own core [game design] values in the ongoing challenge to deliver a consistent, epic game experience", specifically referencing some of the successes and failures they've experienced along the way.
- Chair co-founder Donald Mustard is talking on 'Designing Shadow Complex', discussing the acclaimed Xbox Live Arcade title and exploring "ideas on how to embrace the 'limitations' of the platform and use them to streamline your game design, prototype your title, and most importantly, boil your feature set down to its core essence of 'fun.'"
Other recently confirmed GDC 2010 talks include notable lectures on Deus Ex 3's "cyberpunk renaissance" look, Silent Hill producer Akira Yamaoka's ethos, and Batman: Arkham Asylum's art direction, as well as a talk byMetroid creator Yoshio Sakamoto, confirmations of Peter Molyneux and Pixar lectures, and a keynote from game design legend Sid Meier.