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Virtuos GDC 2011

Virtuos GDC 2011

Virtuos is one of the world's largest providers of digital production services to the game and movie industries, specializing in 3D art and game co-development. Virtuos has over 600 staff across its production centers in Shanghai and Chengdu, and offices in Paris, Vancouver and Tokyo.

Serving 15 of the top 20 games publishers worldwide, as well as renowned developers, Virtuos has developed full games on PS3, Xbox 360, Wii, NDS and PSP for leading publishers.

Visit us today at virtuosgames.com

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  GDC Adds Blizzard, Shadow Complex, PS3 Motion Controller Talks
by Staff [PC, Console/PC, GDC]
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February 16, 2010
 
GDC Adds Blizzard,  Shadow Complex , PS3 Motion Controller Talks
Highlighting new talks for March 9th-13th's Game Developers Conference 2010, organizers have added Rob Pardo on Blizzard's design philosophy, the Smithsonian Institute on embracing games, Chair's Donald Mustard on creating XBLA hit Shadow Complex, and sessions on OnLive's streaming tech and Sony's PS3 motion controller.

The new announcements come with less than a month to go until the event, which takes place from March 9th to 13th at San Francisco's Moscone Center, and includes two days of Summits and tutorials alongside three days of Main Conference content.

The highlights from this set of announcements include the following notable lectures:

- In a rare talk called 'Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies', Blizzard VP of game design Rob Pardo (pictured) discusses how the Warcraft, Starcraft and Diablo franchise creators "establish our own core [game design] values in the ongoing challenge to deliver a consistent, epic game experience", specifically referencing some of the successes and failures they've experienced along the way.

- Chair co-founder Donald Mustard is talking on 'Designing Shadow Complex', discussing the acclaimed Xbox Live Arcade title and exploring "ideas on how to embrace the 'limitations' of the platform and use them to streamline your game design, prototype your title, and most importantly, boil your feature set down to its core essence of 'fun.'"

- In a lecture called 'A Day At The Museum: How The Smithsonian Is Embracing Games', PastPixels' Chris Melissinos and Smithsonian representative Georgina Bath Goodlander will discuss "how the Smithsonian American Art Museum is using ARGs and other games to engage patrons and how the forthcoming Art of Video Games exhibition was started, its goals and what it means for establishing the validity of video game culture."

- Sponsored sessions are also providing new details on awaited hardware, with Sony putting on a session called 'Introducing the PlayStation 3 Motion Controller', showing the upcoming PS3 peripheral, and a lecture called 'It's OnLive! Cloud-based Gaming Is Here' featuring a duo from the company presenting "a technology and SDK overview, along with best practices for getting video games onto the OnLive platform."

Other recently confirmed GDC 2010 talks include notable lectures on Deus Ex 3's "cyberpunk renaissance" look, Silent Hill producer Akira Yamaoka's ethos, and Batman: Arkham Asylum's art direction, as well as a talk by Metroid creator Yoshio Sakamoto, confirmations of Peter Molyneux and Pixar lectures, and a keynote from game design legend Sid Meier.

More information about GDC 2010 is available on the official Game Developers Conference weblog, and the GDC 2010 website has a full list of lectures, passes, and opportunities at this year's event.
 
   
 
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