With GDC 2016 on the horizon, organizers are excited to announce another great behind-the-scenes talk that will be taking place at the conference in March.
David Edery, CEO of multifaceted development studio Spry Fox, will be delivering an earnest postmortem of the studio's popular mobile puzzle game Alphabear.
Simply titled "Alphabear Postmortem," this talk will be part of the GDC 2016 Free-to-Play Summit and offer attendees a rare glimpse into the design, production and testing of a mobile game that quickly outstripped its expected development time.
Make time for Edery's talk to learn about what worked and what didn't, what Spry Fox learned from the game, and what mistakes the studio made in creating Alphabear -- and how you can avoid making similar mistakes in your own work.
The talk is one of many that will take place during the eight focused Summits at GDC, which fill the first two days of the event with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry.
The Free-to-Play Summit will also host great talks like Playfab CEO James Gwertzman's "You're Not Alone: A Backend Technology Solution Survey," the "Gaming, Gambling or Addiction? F2P Scientific and Legal Perspectives" session from video game lawyer Ryan Black and child psychiatrist Dr. Tyler Black, or ZeptoLab senior game designer Eugene Yailenko's talk on "King of Thieves: Designing a F2P Game That's Different."
And of course conference organizers look forward to announcing many more GDC 2016 sessions spanning a diverse array of game industry issues in the months ahead. For now, don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.
GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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