Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Road to the IGF: Alexander Bruce's Antichamber
 
What Nintendo's 2011 sales mean for Wii U, third parties [7]
 
Zynga's sales boosted to $335M during holiday quarter, says analyst
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [7]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [34]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing?
 
Did DoubleFine Just break the publishing model for good? [2]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [3]
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Spooky Cool Labs
Marketing Director
 
Spooky Cool Labs
Software Developer - Games - Front End (Unity 3D)
 
High 5 Games
Mathematician
 
High 5 Games
Senior Mathematician
 
Toys for Bob / Activision
QA Tester - Temporary
 
Sony Computer Entertainment America LLC
Senior On-line Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
 
Hawkins, Bushnell, and
Other Video Game
Industry...
 
FuturLab reveals
Velocity, raises the bar
for...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  'Virality, Discovery, Persistence' The Foundation For Social Games
by Staff [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
December 8, 2009
 
'Virality, Discovery, Persistence' The Foundation For Social Games

A new Gamasutra feature identifies and examines three key components that act as the foundation of successful social games: a persistent society, consistent sense of discovery, and virality.

"Beyond just allowing players to leave messages and compare scores, the goal of a social game should be to build a society," explained game designer Tony Ventrice. He says that game makers should promote cooperation amongst players in order to establish such a persistent society. "To achieve this, interdependence needs to exist; a true virtual society will only arise from a game environment where players can't fully succeed without the help of others."

Ventrice also said that one of the fundamental traits of a successful social game is a consistent sense of discovery -- whether that sense comes from acquiring and collecting items Pet Society, or creating user-generated content in games like (fluff)Friends. "Players should feel as if they are evolving both their in-game persona as well as influencing the game world around them," said Ventrice.

And one of the features that gets perhaps the most attention in the social gaming space is the virality of a game, the third component that Ventrice identifies and breaks down.

"This facet of social game design is made possible by the widespread adoption of online social networks like Facebook. Social networks provide a pre-existing web of low-barrier-of-entry connections," wrote Ventrice.

He added, "Games that tap into the trust and familiarity existing between friends have the opportunity to spread effortlessly on an exponential scale. Once a game finds a new user, however, if it is going to continue spreading, it needs to retain and convert that user into a new evangelist."

For a more in-depth look at the different facets of these three key features that make up the foundation of successful social games, read the full Gamasutra feature, available now.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.