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News

  GameStop's November New Game Sales Up 15 Percent
by Leigh Alexander [PC, Console/PC]
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December 11, 2009
 
GameStop's November New Game Sales Up 15 Percent

As November NPD results reveal software sales down 3.1 percent year over year, U.S.-headquartered specialty retailer GameStop says it's outpacing the industry, seeing a 15 percent lift in new software sales in the past month.

"While some indicators say that new software sales are declining, we are excited to be able to roll out robust offers and incentives to help maximize shoppers’ budgets," says executive VP of merchandising and marketing Tony Bartel.

"In November of 2009, we bucked the trend and have continued to gain market share. In fact, our U.S. stores saw a 15 percent rise in new software sales," he adds.

The company chalks up its success not only to stock of new blockbusters, but to its collection of 2,500 gaming items priced under $20.

In a holiday season where many retailers are concerned about cautious consumers, stores are competing for the Christmas game-buyer with incentives and promotions.

This widespread and particularly aggressive retailer discounting has harmed many video game publishers this year -- most recently, Ubisoft said that its normally-thriving back catalog saw gross profits decline "sharply" because of price promotions on store shelves.

[UPDATE: Lazard Capital's Colin Sebastian has also weighed in on GameStop's statement, noting: "We believe that the company is benefiting from the ongoing disparity in sales between top selling games (e.g., Modern Warfare 2) and second-tier and catalog games, given GameStop’s customer demographic of core gamers."]
 
   
 
Comments

Ted Brown
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I would like to point out the significance of a "collection of 2,500 gaming items priced under $20". To me, that says $20 is the threshold at which impulse purchases take over. This could definitely be the foundation of a new, flexible pricing model that would potentially crack open the market to "unsure" buyers that shy away from games at $50 to $60.

Cordero W
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Once games stay regularly around $20, people are going to start buying more.

HOWEVER, there is still the market mentality that games not at $50 and more are considered "mediocre." If we don't find a way to break that mentality, we'll never be able to break the trend.

Christian Keichel
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I wonder, what do they mean be seeing New Games Sales Up 15%, is it 15% up from the previous month, the previous year or what? An Up of 15% from previous month wouldn't seem very surprising, NSMB Wii and MW2 sold many copies.

Rodolfo Camarena
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Yes, Christian. 15% of new software from the last month. As an employer I have been tracking the sales of the company sales, region, district, and at the store levels. With all the current promotions GameStop has been running it wasn't a surprise to me. New games for $19.99 with select trades, marked down new AND pre-owned consoles, and everyone's favorite, the Buy 2 Get 1 Free on the used games and accessories. GameStop knows how to market and drive sales and to top it all off, their Customer Service has a lot to do with it. Anyone can sell games, but GameStop sells CUSTOMER SERVICE.

Ted Brown
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@Cordero: I continue to hear the "market mentality" argument, but I've never tracked it to its source. Does anyone know if it is anecdotal, or backed by a study?

@Adam: Let's also not forget that micro-economics is still in play. People buy games in bulk when they are priced appropriately, yet publishers still demand a price point almost double that. So when GameStop prices a used game less and people buy that instead, well, that's a failure of the publisher to price correct and compete.


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