 |

|
 |

| |
SCEA Consolidating First-Party Quality Assurance
by Kris Graft [PC, Console/PC]
|
|
| |
|
December 14, 2009
|
| |
Sony Computer Entertainment America is consolidating its first-party quality assurance operations, resulting in the removal of around 30 full-time job positions, a rep for SCEA confirmed.
"We are consolidating our [Foster City-based] first-party QA group to one location in San Diego," said SCEA's Patrick Seybold in a phone call. "Approximately 30 fulltime positions are effectively removed." Seybold said the move was made to reduce costs and streamline the company's organization.
His statement confirmed reports that emerged on weblog Kotaku late last week. That report claimed that an additional 100 contract positions were affected by the reorganization. Seybold did not comment on the contract position figures.
He added, "We do aim to [additionally] have a contingency workforce down in San Diego, but they are by nature temporary, and depend on season and title release [schedules]. … I wouldn't say it's 'business as usual,' because there's nothing usual about our business."
|
| |
|
|
If a game company truly had QA they would certainly not be 90% temporary. But, I guess a lot of the industry lately seems temporary doesn't it?
A producer is the first and the most important tester and he gets to decide (at least in theory :) ) whether the game gets postponed or not. If he doesn't listen to his QA team than something is wrong!
As you mentioned you've seen 3 bad testers and I good tester. Bad testers simply go through the use cases and mark checkboxes. Sorry to say but this kind of testers are expandable and very easy to replace. This is the reason they get 8-10$/hour.
If a tester really tries to make the game better and provides good and realistic feedback along with ideas how to make it better he can really go far with his career in making games.