Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 29, 2016
arrowPress Releases
June 29, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Autodesk to lay off 925 in transition to cloud-based tools
Autodesk to lay off 925 in transition to cloud-based tools
February 3, 2016 | By Christian Nutt




Autodesk, the maker of 3ds Max, Maya, Stingray, Scaleform and other popular game-industry tools has announced a 10 percent layoff to its workforce today. This amounts to approximately 925 people, according to a press release issued by the company.

"To realize maximum value for both our customers and shareholders, and as a follow-on to previously discussed cost reduction actions, we are restructuring so we can focus resources on areas that will accelerate the move to the cloud and transition to a subscription-based business,” said Autodesk president and CEO Carl Bass in a statement.

The company has moved toward subscription-based packages for its modeling tools, launching a more accessible version of Maya, dubbed Maya LT, in 2013. It also launched its Stingray game engine last year, after acquiring the Bitsquid engine in 2014. You can view a list of Autodesk's current game development tools on its site. 

There is no word on what effect this layoffs will have, if any, on Autodesk's game development products. Gamasutra has reached out to Autodesk for comment and will update this story if any is forthcoming. 

The company's stock value jumped up 8 percent after the layoff announcement, as is common when cost-savings plans are made public.



Related Jobs

Skydance Interactive
Skydance Interactive — Marina del Rey, California, United States
[06.29.16]

Senior Full-Stack Engineer
Super Lucky Casino
Super Lucky Casino — San Francisco, California, United States
[06.29.16]

Game Designer for successful, profitable startup
Reflexion Health
Reflexion Health — San Diego, California, United States
[06.29.16]

Principal Software Engineer in Whole Body Image Analysis of Human Biomechanics
Double Fine Productions
Double Fine Productions — San Francisco, California, United States
[06.29.16]

Senior Programmer









Loading Comments

loader image