Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [16]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Irrational Games
Systems Designer
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Lead Character Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Bethesda Says It 'Will Prevail' In Interplay Fallout Suit
by Kris Graft [PC, Console/PC]
7 comments
Share on Twitter
Share on Facebook RSS
 
 
December 15, 2009
 
Bethesda Says It 'Will Prevail' In Interplay  Fallout  Suit

Fallout owner Bethesda told Gamasutra on Tuesday that the studio will continue to fight against Interplay's work on the post-apocalyptic franchise, despite a judge's recent denial of Bethesda's motion to block Interplay's Fallout activity.

"The court has declined to decide the issues at a preliminary hearing, and determined that the parties should maintain the current status quo pending a trial of the case in 2010," said Bethesda Softworks PR and marketing VP Pete Hines in an email to Gamasutra.

Hines did not comment on further details of the case, as it's an ongoing legal matter, although he added, "We are confident that we will prevail on our claims against Interplay."

Last week, a U.S. District Court judge denied Bethesda's motion for a preliminary injunction against former Fallout franchise owner Interplay, which is currently selling older Fallout titles and a PC bundle called Fallout Trilogy in North America, and also working on a Fallout-based MMORPG.

Bethesda is currently seeking to block Interplay from distributing the catalog Fallout titles, as well as Interplay's further work on the Fallout MMO, known as Project V13.

Interplay sold the Fallout franchise to Bethesda in 2007 for $5.75 million, and then signed a licensing agreement with Bethesda that allowed Interplay to sell catalog Fallout games and work on the Project V13 MMO.

But earlier this year, Bethesda filed suit against Interplay, accusing the company of breach of contract over allegedly unapproved packaging for Fallout Trilogy, and also alleged that Interplay did not meet funding and development requirements of the Fallout MMO as outlined in their licensing and asset purchase agreements.

Bethesda's critically-acclaimed Fallout 3 launched in 2008 and was a multi-million unit seller, followed by seven expansion packs.
 
   
 
Comments

Rohit Nirmal
profile image
Wasn't the franchise sold in 2004?

Also, Fallout 3 was followed by five expansion packs (personally, I would call them DLC).

Pawel Dembowski
profile image
The franchise was not sold in 2004. In 2004, Bethesda only licensed the rights to 3 Fallout games from Interplay. The franchise as a whole was sold in 2007, like the article says.

Anwar Wilkerson
profile image
Sounds like someone is crying over spilled milk. If you sign a contract with a studio and allow them to continue to sell the licensed game under which you purchased and are developing more games for, why have a cow over a bundle. What it really sounds like is Interplay is doing now what Bethesda wanted to do later.

Andrew Heywood
profile image
> allow them to continue to sell the licensed game under
> which you purchased and are developing more games
> for, why have a cow over a bundle.

Because the bundle as it was when the deal was signed was called "Fallout: The Ultimate Collection". I know, because I bought it. Following the success of Fallout 3, Interplay actually rebranded the same set, changing the name to "The Fallout Trilogy", and the box art to something more evocative of Fallout 3. Quite blatantly, a move to attempt to cash in on the success of Fallout 3.

Now - there's not necessarily anyhting *wrong* with that. After all, why shouldn't sales of the original games be boosted by a successful sequel. However:
- Bethesda is - correctly, imo - concerned that some people may be confused by the branding, and purchase The Fallout Trilogy (which naturally includes 1, 2 and 3, right? Right?) instead of Fallout 3, and therefore hurt their sales.
- Secondly, the first point is academic, because the contract stipulated that any changes to the way existing Fallout titles were being sold had to be ok'd by Bethesda

Interplay apparently did not ok these changes with Bethesda, hence - regardless of anyone's opinion - breach of contract, Bethesda wins.

Then there's the MMO issue. And if you think Interplay have the required Fallout MMO in production, you need your head examined. Interplay seem to be claiming it's at the required stage of development; but as far as anyone else can make out, they seem to be lacking ~$60m and a development team...

James Smith
profile image
Pathetic sue happy americana continues to ravage the games industry. this suit is pathetic and it really is grasping at straws hoping to get a little bit more money.

Scott Mullins
profile image
@Andrew Heywood:

Can you please provide a link to the contract they both signed? I've googled for it, but I'm not having any luck finding it, and I would like to read the part that says, "...any changes to the way existing Fallout titles were being sold had to be ok'd by Bethesda".

Thanks!

Jonathan Osment
profile image
Andrew Heywood, the fallout package sold by interplay had many different names prior to Bethesda's purchase including the Fallout Trilogy (which was used over seas mainly) as well as the Fallout Saga. Interplay was using Fallout Trilogy for their games before bethesda even had their hands on the IP. Look it up.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.