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The Most Anticipated Games Of 2010: PC And MMO
by Chris Remo [PC, Console/PC, Exclusive]
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January 7, 2010
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Many analysts expect the game industry to rebound in 2010, and a big part of that expectation has been the many likely hits moved out of year-end 2009 into this year.
Those titles form the backbone of a strong first quarter on the PC as well as on its console cousins, while the remainder of the year on PC contains a number of exclusive titles and online offerings. Beyond February, established release dates become a lot less frequent, as the slate contains more vaguely-targeted MMOs and titles from prediction-spurning developers like Blizzard and id.
This is far from a complete list, of course, and we encourage readers to add their own most anticipated titles in the comments. Previously: the most anticipated Xbox 360 and PS3 and DS and PSP games.
StarCraft II (Blizzard) - TBA 2010
Incredibly, StarCraft II will be the first new non-WarCraft game Blizzard has released since the 2001 expansion pack Diablo II: Lord of Destruction, and the first sequel to its classic 1998 RTS predecessor. It's safe to say expectations are high, and Blizzard is taking its time to get things right, having already delayed the beta out of last year. Still, most observers expect the game to launch some time this year.
World of Warcraft: Cataclysm (Blizzard) - TBA 2010
Two Blizzard releases in one year? It's a phenomenon that hasn't occurred since 1998, when both StarCraft and its expansion pack were released, but all signs are pointing in that encouraging direction. World of Warcraft's third expansion promises to be the game's most ambitious, drastically redesigning much of the world in the wake of a major catastrophic event.
Napoleon: Total War (The Creative Assembly) - February 26
Rather than dedicating its newest Total War outing to a broad era, The Creative Assembly is drilling in on one of military history's most fascinating figures: Napoleon Bonaparte, the first Emperor of France. The studio says this will be the most character-driven Total War yet, focusing not just on Napoleon himself but his generals as well, as players attempt to change the path of history that ended at Waterloo.
BioShock 2 (2K Marin) - February 9
The sequel to 2007's acclaimed BioShock is being developed by a newly-built studio, but its creative leadership contains key figures from the original 2K Boston team, as well as some talented additions. The group has a lot to live up to, but early glimpses (of which there have been relatively few, thankfully) are promising.
Crysis 2 (Crytek) - TBA 2010
More than two years on, Crysis still serves as a major graphical benchmark -- even as PC hardware improves, the game keeps scaling up with it. But that achievement has also meant the tight gameplay and sprawling structure crafted by Crytek are unfortunately often given short shrift. If the studio can further improve upon that legacy in the series' first multiplatform effort, Crysis 2 will be a big deal.
Mass Effect 2 (BioWare) - January 26
It arrived a little late, but the PC edition of space RPG Mass Effect improved many elements over its initial Xbox 360 release. This time around, BioWare plans to release the versions alongside each other. The game will import character and decision data over from the original game, so make sure you've got your save files lying around.
Splinter Cell: Conviction (Ubisoft Montreal) - February 23
Ubisoft Montreal has taken more than three years (and reportedly restarted production at least once) in developing Sam Fisher's fifth main outing. Splinter Cell has always been well-received, but it was clear the series needed a bit of a refresher. After years of confusing multiplatform, multi-studio development, Conviction strips down to just the PC and Xbox 360, frees up its protagonist's methods, and introduces some intriguing stylistic elements.
Other Notable PC Releases Of 2010 (All are multiplatform unless noted "PC"):
APB (Realtime Worlds, PC) - TBA 2010, Blade & Soul (NCsoft, PC) - TBA, Brink (Splash Damage) - fall, DC Universe Online (Sony Online Entertainment Austin) - TBA 2010, Elemental: War of Magic (Stardock, PC) - TBA 2010, Mafia II (2K Czech) - Q3, Natural Selection 2 (Unknown Worlds, PC) - TBA 2010, Rage (id Software) - TBA (may not ship in 2010), Red Orchestra 2: Heroes of Stalingrad (Tripwire Interactive, PC) - TBA 2010, The Secret World (Funcom, PC) - TBA, Star Trek Online (Cryptic Studios, PC) - February 2, STALKER: Call of Pripyat (GSC Game World, PC) - February, Star Wars: The Old Republic (BioWare Austin, PC) - TBA (may not ship in 2010)
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(also, there's a weekly roundup of indie releases, and most of the titles discussed are free to play; also also, there are other sites, such as Play This Thing!, that focus primarily on the subject).
Is the next decade going to simply be 'The noughties take two' for PC gaming?
As you say, the most anticipated games tend to be the ones that are the most known quantities. Totally new things tend to catch people by surprise. But on this list, there's at least Brink, Rage, Elemental: War of Magic, The Secret World, and Blade & Soul in the new property department. And on the PC there always ends up being lots of new and inventive stuff; the indie community makes certain of that.
I wonder, is it that us, the consumers, tend to look more to safe ground, stuff we know, or that publishers are trying to stick to definite money-makers more than ever now?
I actually think it's a little from column A, a little from column B. With the economic slump, consumers are afraid to spend their cash on an unknown. Likewise, publishers always feel safer selling something they know has sold well in the past, and they're watching that bottom line more now than ever.
F2P MMO game developers spend enormous marketing budgets to acquire players over internet. Do you know there are 100+ full-scale free to play mmo games launched in English? Dozens of them have millions of players. Browser-based and social game audiences have long exceeded WoW userbase. Ignoring that fact is amateurish.
Saying "f2p" isn't visible is like "i like firefox adblock and never saw a game ad in internetz".
2Tom: try mmogame.com
(Case in point: I would not have known about your work if I hadn't read your Gamasutra interview back in 2007.)
I can't wait to play that game. NS was an amazingly enjoyable mod and I know NS2 will be fantastic!
Thx for the 2007 mention. Long time since then - moved from casual/XBLA to online and last few years have been such a fun ride.
2Simon: I've been reading WiM for a few years. As you've said, the difference between F2P products and retail is the amount of pre-release buzz. Some products, like Runes of Magic, managed to achieve that and even reached as non-F2P friendly resources as possible, e.g. Kotaku/Joystiq was covering F2P on super-rare occasions before RoM.
What worries me... You've put F2P as alien to PC and MMO games. There's still a total separation of F2P and subscription MMO products and they are presented in different reports, while providing the same user-experience for players on the same platform in the same format and media. A lot of developers still are not aware of the fact there's more than hundred major games played by millions of players they have never heard before.
I attribute that to the conservatism of publishers through 2008-9. Or perhaps they're basing their conservatism on my willingness to buy sequels over unknown IPs?
Also do any of the games use Phys X the way Batman: Arkham Asylum did? The fact that there are so many console ports does not bode well for cutting-edge PC's being pushed to the limit.
Here's to hoping the PS4 or xbox 720 incorproate cutting-edge GPU's so we can see PC's pushed to their limit.
Crysis 2 is based on the CryEngine 3, which does support DirectX 11. STALKER: Call of Pripyat also supports it, as does the already-released Dirt 2.
As for Half-Life 2: Episode Three, does that generate a sequel index of five? or six? :D
My most anticipated of 2010 that are not on the list: Civilization networks and the next version of eRepublik (figures :)