 |

|
 |

| |
Epic Readies UE3 For iPhone
by Leigh Alexander [PC, Console/PC, Mobile Phone, Mobile Console]
|
|
| |
|
December 22, 2009
|
| |
Epic Games is bringing its Unreal Engine 3 to the iPhone, an endeavor already in the tech demo phase.
The company's VP Mark Rein recently showed off a demo of a modified Unreal Tournament level running on iPod Touch, as technology site AnandTech reports. This version also works on iPhone 3GS -- but as it requires OpenGL ES 2.0, it doesn't work on the 2G or 3G.
Epic told the site it has no plans to enter the iPhone game market itself, but is porting UE3 to the iPhone as one of many new initiatives within the company.
Rein also said that the iPhone UE3 can be made available to licensees "at some point in the near future," but not as part of the free Unreal Development Kit.
Rein also says to expect to see UE3 running on "another mobile platform entirely" as early as CES in January, with further announcements coming throughout 2010.
|
| |
|
|
First with the free indie version, now with future paid iPhone development version.
Granted, I think they should consider Unity 3D a real threat... it's just fun to watch the big boys chase behind the little guy.
Well, yes, UE3 has a much larger and much more serious market share, but I think you're underestimating Unity.
I'm seeing more and more serious developers looking at Unity 3D and choosing it over heavy expensive engines like UE3. Things are changing in the game development scene and I see Unity going in the right direction.
Now that the iPhone is a real platform, big players will dedicate the R&D to create the development tools and it's up to Unity to survive in a much more competitive mobile 3d engine market.
To compare Unity feature wise with AAA engines like UE3 (over 150 AAA games released), Gamebryo (over 100 AAA games released), CryEngine and others is ridiculous. The advanced feature set is simply not there, and the free Indie version is a crippled version of the product, no serious project would use it for development.
For any serious project development the Unity route is not free, and not the least expensive in it's league. Also, the licensing model requires you to pay a fee for each platform.
I guess this is just down to the 3GS having programmable shader support, where the Wii doesn't.
yeah, you're right, that's why it's only the 3gs and not the 3g.
I'm afraid the 3g is going to be forgotten very quickly.
also, Unreal engine is for Men! not girls and their wiis! :)
The part I don't get is, I'm developing for Unity, for Windows, cause I'm a lone designer learning programming. I'd need a big team to develop for the UE, and of course I"d go for it if I had. I made levels for UT3 and the UEd is awesome, the system, the Kismet, the Material Editor... But I can't work a full game alone, and in the pace I can do in Unity. I don't expect the technical differences between Unity and UE really show in the iPhone, but I see them in the development fase.
Jokes apart, I'm going to get a Wii soon (my 360 I never ever play since I bought it), there are some games I wanna try there, beggining with Muramasa.
@Luis; When you get that Wii, check out Okami.