Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 25, 2016
arrowPress Releases
September 25, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Here are your GDC 2016 Narrative Summit poster session winners
Here are your GDC 2016 Narrative Summit poster session winners
February 19, 2016 | By Staff

February 19, 2016 | By Staff
Comments
    Post A Comment
More: Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC



Nice bit of news today from the organizers of GDC 2016 and its Game Narrative Summit, who are proud to announce the winners of the 2016 edition of the annual Student Narrative Analysis Competition, who will all receive passes to attend the March conference.

If you're not familiar with the competition, here's how it works: Every year, leading game design programs at universities across the country integrate the competition into their academic curricula. Each participating student conducts a detailed structured analysis of the narrative elements of a game title of their choice.

The resulting papers are submitted to the GDC Game Narrative Summit advisors for review, and the entrants with the most promising submissions are then invited to present poster sessions of their work to their future professional peers at the Game Narrative Summit.

Past winners (which you can watch right now on GDC Vault) have explored a variety of games in their sessions, from big-budget blockbuster games to smaller, critically-acclaimed indie titles, including games renowned for their storytelling and games designed with no formal narrative at all.

Regardless of their chosen subject, past competitors have consistently produced incisive, bold analysis that foreshadows the contributions they will likely someday make to the field of game narrative.

This year's competition featured a strong group of entrants from schools across the country and around the world. We’re proud to announce that this year’s winners are:

Platinum Winners

  • Harrison Barton, DigiPen
  • Alexandra Lucas, DigiPen
  • Izzy Abdus-Sabur, DigiPen

Gold Winners

  • Lauryn Gordon, SMU
  • Mostafa Haque, Dakota State University
  • Michael Arcadi, Sheridan College
  • Chris Beagle, DigiPen
  • Tucker S. Elliott, Art Center College of Design
  • Bernard Kauffman, SMU
  • Max Krembs, SMU
  • Chris Leonhardt, Dakota State University
  • Brendan LoBuglio, USC
  • Christopher Rosario, DigiPen
  • Kiera Schroeder, DigiPen
  • Kristian Skistad, Dakota State University
  • Viet Nhi Tran, DigiPen
  • Michael Van Zant, DigiPen
  • Klew Williams, RPI

The Platinum winners will receive an all-access pass to this year’s GDC, while the Gold winners will receive an expo pass. All winners have the opportunity to present a poster session highlighting their work on the show floor, and those sessions will be available for public viewing after the show on the GDC Vault.

GDC and the Game Narrative Summit would like to extend its congratulations to all the winners, and to all of the entrants whose fine work made judging this year’s competition both challenging and a labor of love.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.



Related Jobs

Dark Rift Entertainment
Dark Rift Entertainment — Irvine, California, United States
[09.23.16]

Gameplay Programmer (C++)
Nintendo of America Inc.
Nintendo of America Inc. — Redmond, Washington, United States
[09.23.16]

Bilingual (Japanese/English) Product Marketing Specialist
3BLACKDOT
3BLACKDOT — Los Angeles , California, United States
[09.22.16]

Community Manager
Sony PlayStation
Sony PlayStation — Playa Vista, California, United States
[09.22.16]

Senior Engine Programmer









Loading Comments

loader image