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Video: How Telltale designs narrative-driven games
February 19, 2016 | By Staff

February 19, 2016 | By Staff
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More: Console/PC, Design, Video, Vault



It's easy to talk about games as "narrative-driven" experiences, but much more challenging to actually design and create one that guides players through a good story while still affording them meaningful choices.

Few studios spend more time mulling this problem over, collectively, than Telltale Games. From Jurassic Park to Game of Thrones to Tales From The Borderlands, designers at the studio have learned lessons about good storytelling in games from a wealth of different experiences. 

At GDC 2015 some of them shared those lessons in a panel moderated by writer Tom Bissell. It played host to some interesting conversations about creating stories in an environment where the process of writing and game design have increasingly become one, and if you missed it in person you can now watch the entire panel for free over on the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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