"We're not asking for pity or charity, nor are we saying you should buy a game just because people worked hard on it -- it's possible to struggle valiantly and still make poo. But quality, depth, innovation all require time, and projects of this scope demand full-time work."
- Brigador developer Hugh Monahan
Developer Hugh Monahan, part of the small team behind Steam Early Access game Brigador, wrote a post (on Steam, via Kotaku) in response to calls to drop the price -- one that shines a light on the struggles of independent developers working in a market that puts real price pressure on their games.
Poster SIDWULF said "Change the price man, $20 is too much," and in his post, Monahan outlines not only the five years of work that went into the title, but also lists a number of items -- including beer, underwear, and a Nickelback poster -- that cost more to buy online than his team's game.
"Brigador took so long to make because we wanted to take a risk on building something unique rather than just reskinning an existing game," Monahan says.
SIDWULF's reply? "Allright, Here is my $20, I will spread the word and reccomend Brigador to my friends." It's hardly the only sentiment expressed in the thread, though, which is probably worth a glance if you're planning a Steam launch.