Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 22, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


How Epic created its eye-catching ProtoStar tech demo

February 25, 2016 | By Chris Kerr




Epic and Unreal have released a behind-the-scenes video detailing the creation of ProtoStar, a real-time Unreal Engine 4 tech demo designed specifically for mobile. 

ProtoStar is the first application to use the new Vulcan API, a cross-platform open graphics API that's being touted as the successor to OpenGL by its creator, The Khronos Group.

Epic first unveiled ProtoStar using a Samsung Galaxy S7 at Mobile World Congress earlier this month, drawing attention to the demo's slew of rendering achievements such as improved temporal anti-alisasing, dynamic light refraction, high-quality mobile depth of field, and dynamic reflections. 

You can find out how ProtoStar was put together in the video above, or head on over to the Unreal blog for more info. 



Related Jobs

Techland
Techland — Warsaw, Poland
[02.22.19]

PROGRAMMER: GAMEPLAY SYSTEMS (C++)
Kazendi
Kazendi — REMOTE, England, United Kingdom
[02.22.19]

Senior Unity Developer for Mixed Reality (Remote)
Heart Machine
Heart Machine — Culver City, California, United States
[02.21.19]

Gameplay Engineer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[02.21.19]

Lead Engineer









Loading Comments

loader image