Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 27, 2016
arrowPress Releases
September 27, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Molyjam: How Twitter jokes can save video games
February 25, 2016 | By Staff

February 25, 2016 | By Staff
Comments
    Post A Comment
More: Console/PC, Indie, Production, Business/Marketing, Video



Fake Twitter account @PeterMolydeux has been lovingly parodying Peter Molyneux's ambitious game ideas for years. In two weeks, Double Fine Productions' modest plan for a local game jam based on these tweets exploded into an international event, with over a thousand people participating in more than thirty cities worldwide. In this 2013 talk, programmer Anna Kipnis explains how Molyjam was invented, organized, and went viral in such a short time, and why jams like Molyjam are important to stave off creative stagnation.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech



Related Jobs

Guerrilla Games
Guerrilla Games — Amsterdam, Netherlands
[09.27.16]

DevOps Engineer
Guerrilla Games
Guerrilla Games — Amsterdam, Netherlands
[09.27.16]

Tools Programmer
Big Fish Games
Big Fish Games — Seattle, Washington, United States
[09.26.16]

Art Director
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[09.26.16]

Character Artist









Loading Comments

loader image