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  Microsoft Patents Muscle-Control Input Method
by Chris Remo [PC, Console/PC]
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January 5, 2010
 
Microsoft Patents Muscle-Control Input Method

You may soon be able to control games based purely on your muscle activity, with no need for physical or optical sensors, according to a pair of patents and a demonstration video by Microsoft.

In contrast to the motion-detecting light sensors of Microsoft's upcoming Project Natal add-on for Xbox 360, the company's muscle-control prototypes use electromyographs attached directly to the skin to read muscle positions regardless of where the user is standing, with no need for orientation towards an external sensor.

Microsoft first filed for a general patent on recognizing gestures in June 2008, then filed for a patent on wearable EMG-based controllers last March. Both patents were granted December 31, 2009.

Now, the company has posted a demonstration video on the project's official Microsoft Research website. Example applications include playing Guitar Hero without a controller, in an air guitar-like manner, and controlling a portable music player while running by contracting certain muscles.

The existing prototype consists of an array of EMGs wrapped around the user's arm, but Microsoft says it is working on a simplified version that integrates the sensors into a more easily-donned armband.

There have been no indications of when or how Microsoft hopes to bring the technology to market.
 
   
 
Comments

Chuan Lim
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^ This + Facebook + Trance-vibrator for the win.! :P

Wyatt Epp
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But what about prior art? My immediate thought was, "Oh like a prosthetic arm?"

Daniel Martinez
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I knew it would happen someday. 2010... feels about right.

Christian Keichel
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Nice idea, but I doubt, that people want to wire themself up. The Armband can be helpful, but in short- and longterm I don't see practical use for such devices. The given examples seem weak to me. If I control the door of my car or an mp3 player with simple gestures like this, I can only do this, if there aren't many different devices to control, otherwise the gestures would start to conflict with each other. If I use more complicated gestures (and right now, we only seem to have pressing fingers on each other as an working interaction mode) the whole thing gets complicated very fast.

Andrew Grapsas
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definitely has potential. It's important that research like this exists, as it moves HCI forward.

Daniel Man
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seems more interesting than the vitals reader...

Alan Rimkeit
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Until I can play video games with my brain like in Neuromancer or Snow Crash color me unimpressed. :)

Victor Boone
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What's next? A full body sensory controller, ha ha. Hey....that was a joke..


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