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  Microsoft To Launch Natal In 2010, Introduce Retro 360/PC 'Game Room'
by Chris Remo [PC, Console/PC]
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January 6, 2010
 
Microsoft To Launch Natal In 2010, Introduce Retro 360/PC 'Game Room'

Microsoft will release its motion-sensing Project Natal interface for Xbox 360 this year, the company confirmed today, and is also developing a retro gaming-themed "Game Room" virtual environment -- somewhat similar to Sony's PlayStation Home -- for the console as well as PC.

The news was revealed in a video interview with Microsoft executive Robbie Bach, who briefly discussed Game Room and listed Natal among Microsoft's consumer releases shipping this year. During the company's keynote at the Consumer Electronics Show, Bach specified that Natal will be released during the holiday season.

Early in the CES address, which began with a power outage, Microsoft CEO Steve Ballmer provided new Xbox sales statistics, revealing that the company has sold 39 million Xbox 360 consoles. Consumers have bought some 500 million pieces of software for Xbox and Xbox 360, totaling $20 billion in game revenue.

"Game Room in some ways is sort of a retro approach," Bach said in the leaked interview. "There's a generation of people...who grew up with a set of games like Centipede. ...Game Room is the idea of bringing that back to the market, and bringing that to a very broad audience."

That's an approach reminiscent of Microsoft's initial characterization of Xbox Live Arcade, which has since expanded to include considerably more complex and graphically-ambitious experiences.

The service will launch with 30 arcade titles from publishers including Atari, Intellivision and Konami -- titles like Asteroids Deluxe and Centipede will be showcased in their original cabinets and playable in 1080p for up to two players. Microsoft hopes to offer some 1,000 games within Game Room over the next three years, adding multiple games each week.

A player can purchase a game for 240 to 400 Microsoft Points, and then play it on either Xbox 360 or PC at any time; the leaderboards and friend system are shared between the two platforms. Users can also pay 40 Microsoft Points to play a one-off game on any title, as if putting coins into the arcade machines.

An official Game Room trailer depicts avatars walking through virtual collections of arcade cabinets, signaling a more focused concentration on the retro, low-fi ethic and somewhat bringing to mind the virtual world approach of Sony's PlayStation Home environment. The user-created arcades are customizable, and in friends' environments, users can try their games before buying.

"I think what we're gonna find is that when people can get 30 or more of these games, they're gonna love it for the experience," Bach continued. "And it's not just you and I who are gonna love it. Even the people who would call themselves 'hardcore gamers' are gonna say, 'Oh wow, this is fun!'"

As Bach's CES presentation discussed some of the games launching on Xbox 360 during 2010, he noted that Remedy Entertainment's Alan Wake will feature episodic downloadable content after its release, corresponding with the main game's episodic narrative structure.

Finally, during a showcase of Microsoft's Media Room enhancement for Windows Media Center, which allows users to stream paid television content directly to their PCs (and therefore, to monitors and televisions), Ballmer also revealed that Microsoft will be bringing that capability, via AT&T's Uverse service, to Xbox 360.
 
   
 
Comments

Thomas Nocera
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Looks like Sony has the 3D niche to exploit while the big softie banks on its motion sensor to provide a sufficiently engaging experience for their Xbox console.

John Ingrams
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For the same price people will be able to download the PC games via GOG or Steam or ebay and play via emulation. With over 5 million DOSBox downloads, I would say retro DOS gaming is already huge and this Microsoft games room is not going to be of huge interest to PC gamers.

Roberto Dillon
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it's fantastic to see our legacy games rediscovered and appreciated by a new audience but... asking people to pay for games that, in reality, are available all over the internet to be enjoyed through free emulators looks extremely greedy and borders towards ridiculous, IMHO (but, alas, others are already doing this...).
I hope they will also use retro games as a smart way to promote the purchase of new games on XBLA instead (eg. buy this game or obtain this particular achievement and get n free points or "virtual quarters" to use in the Game Room, if not a full old classic to keep for free).
An approach like this may even bring in more money overall than just trying to sell Centipede to a 12 year old kid...

Regarding Natal... I can't wait!

Buck Hammerstein
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I bought many Midway classic game bundles on disc when they we moved into the discount bins, they were fun for a bit to revisit. Though I wasn't about to log in the many hours I had as a young man on Tron it was fun. Retro gaming at premium pricing as digital download may catch the eye of a few but it is all free in the internet so this may not be the big cash machine for MS.

As far as Natal, I am curious to see what it entails for the game community. For the first time ever in console history peripherals sell... big time. What software comes out that is specifically geared toward Natal's functions will sway me.

Jonathan Gilmore
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I agree with that assesment of Natal. I've never been interested in the Vision Cam or an EyeToy but Natal sees to have some genuine potential. It sounds like people have had kits for a long time so we may actually see games that are genuinely innovative and unlike anything we have ever seen. I can also imagine games that both me and my wife, who rarely plays games, will like. However, more stuff like You're in the Movies will be met with a collective groan.

Chris Sykora
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The Game Room is an amazing idea. It is a good way of extending their micro transaction business model. This could be setting up the infrastructure for a future cloud computing endeavor.

Terry Matthes
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explain...


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