Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies [1]
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [10]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Adhesive Games
Senior Engine Programmer
 
Adhesive Games
General Engineer
 
Capcom Game Studio Vancouver, Inc
Producers & Designers Wanted
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Rockstar San Diego
Gameplay Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Economy, Price Cuts Dragged GameStop Holiday Sales
by Leigh Alexander [PC, Console/PC]
6 comments
Share on Twitter
Share on Facebook RSS
 
 
January 7, 2010
 
Economy, Price Cuts Dragged GameStop Holiday Sales

GameStop's holiday sales were flat in 2009, and same store sales fell 8.6 percent. The leading video game specialty retailer revealed results for the nine-week season ended January 2, 2010, in what's likely the first clue to how the industry's 2009 ultimately closed out.

Total sales came to $2.86 billion -- a number the retailer stresses is "still the second-highest earnings year in GameStop’s history, coming off a record fiscal year 2008."

Sales of new games rose 4 percent during the holiday period, led by Activision's Call of Duty 4: Modern Warfare. Other key sellers in GameStop's holiday top five were Ubisoft’s Assassin’s Creed II, Nintendo’s New Super Mario Bros. Wii, and Valve's Left 4 Dead 2 and BioWare's Dragon Age: Origins, both via Electronic Arts.

And although GameStop says its sales of used software grew 10 percent and "outperformed the sales trends in general," this key component of the retailer's business was also affected, coming in less than forecast thanks primarily to economic conditions.

Hardware sales were down 8 percent year over year, however, thanks to console price cuts that took place alongside actual unit sales declines.

Says GameStop CEO Dan DeMatteo: "Despite a kick start to this year’s holiday selling season with several major title launches, sales momentum was impacted in December by economic weakness in all global operating segments, winter storms at peak shopping periods in December, and unexpected shortages of key products such as New Super Mario Bros. Wii, Nintendo Wii and Sony’s PlayStation 3 consoles."

"Although we are still in the planning stages for our fiscal year 2010, we expect that strong PlayStation 3 demand, an exciting title line-up, combined with anticipated economic recovery, will all be factors that should drive software growth and therefore GameStop earnings in 2010," says the company.

Based on its holiday performance, the company lowered its fourth quarter and full year guidance; for the fourth quarter it now expects $1.25 per share, down from $1.29, and for the full year it expects $2.23 per share, down from $2.27. It lowered its expectations for comparable store sales a full percent for both fourth quarter and full year, but says its total sales grew 2 to 3 percent during 2009.
 
   
 
Comments

Derek Smart
profile image
So much for analyst speculations of a favorable period.

Thomas Lo
profile image
Hmm, I wonder what Gamespot really has to say about what the most profitable systems are. Did they single out the PS3 as a source of growth or is the Wii or 360 in there somwhere? Given Nintendo's slow release schedule, I'm guessing the used game business is not that great for Nintendo games. Also, given how easily the 360 has been hacked and the amazing run of the PS3 at not being hacked (3 years and counting now), that probably helps their used sales of PS3 games.

But then again, gamespot doesn't want to alienate any of the major manufacturers. With the advent of downloading games, gamestop's days may be numbered anyways. Steam had a huge sell on PC games during the break with games being over half off in many instances. Most of that is all developer profit with only a small slice going to steam. Why get GTAV for 55 bucks used at gamestop 6 months after release when you can get it for 25 bucks to download instead? Downloads may have a very focused effect on hurting gamestop's most profitable business.

Matt Ponton
profile image
Derek, I would take it as good news if in "one of the worst recessions since the Great Depression" we are actually barely breaking even with the previous year(s).

Christian Keichel
profile image
@ Thomas Lo
nobody knows how much games are sold over Steam, I still doubt that the number is as high as many think, otherwise Steam would publish numbers. Your argument for GTA IV is flawed, why download the game for 25 bucks after 6 month, when at that moment you can easily pick up a used retail copy for the same price?

The most profitable system? Nobody knows and nobody ever will know, just because releasing this numbers would mean to say openly, what Gamestop is paying for each console and each game. No Retailer in the world would publish such numbers, this has nothing to do with alienating one of the big three, it has more to do with doing business in a competetive market.

@Matt Ponton
I don't see where you read the the industry is "barely breaking even" with the previous year. Only the holiday sales were flat, but all over the year, sales were down, so expect a full year on year decline up to 10%.

Timothy Ryan
profile image
I wonder how much the last few year's numbers were inflated by expensive peripheral sales from Wii Fit and RockBand / Guitar Hero. At this point the market will be flooded as people don't need to buy the hardware anymore.

Derek Smart
profile image
@ Matt

I never said it was bad news, just that it is a big drop from what the analysts were recently saying.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.