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Capcom Stresses Multiplatform Stance After Wii Comments
by Leigh Alexander [PC, Console/PC]
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January 7, 2010
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Resident Evil: Darkside Chronicles sales may have disappointed Capcom, but the publisher is quickly reasserting its stance as a multi-platform developer after widely-publicized comments about the potential for core games on Wii.
The title's weak 16,000-unit performance led Capcom France's Antoine Seux to tell French website GameKult that "gamers have obviously moved on" from the Wii and that mature core titles have little opportunity on the platform.
"Further to comments made in a recent article on French website Gamekult, Capcom would like to confirm its commitment as a multi-platform developer and publisher of interactive software," the company told media outlets today in a statement.
Capcom, however, is not the only traditional publisher to criticize its market opportunity on Wii in recent days.
Sega's Constantine Hantzopoulos said that, "stunned" by weak performance of Electronic Arts' Dead Space Extraction, the company would "probably not" do further mature titles on the platform.
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Resident Evil: Darkside Chronicles failed in the same way. Too bad for Capcom and Wii owners both.
Does it mean "Wii users are inferior and need crappy rail shooters", followed by pondering at the poor sales?
I asked some gamer friends of mine, "What do you think about the Wii?"
Some replies:
"its fun, but there are a serious lack of developers who take it seriously as a games platform"
"there are full price games for it that wouldnt look out of place in the playstation 1 era"
"there are pretty much no new games for wii in years."
And guess what... A lot of my gamer friends _own_ Wiis.
The users base is there, however developers outright refuse to take it seriously.
They fence it off as "not for real gamers", develop distinctively crappier games, then point at the bad sales as evidence of that gamers don't have Wiis, even though sales figures strongly suggest a hell of a lot of people have Wiis.
I don't now anybody, who owns a Wii and "has moved on" to a XBox360 or PS3 in the last years. All the people I know, that wanted a HD console bought one without having a Wii before and the people, that bought the Wii, got the console, cause they didn't wanted the PS3 or XBox360. They found the Wii games much more interesting then the PS3/XBox360 games, which in my opinion are PS2/XBox1 games with textures in higher resolutions and more shader effects, displayed in a higher resolution (only if you have a HD TV Set of course).
Please don't read into the "good fit" comment as an attack on you, your family, religious alignment, or what have you. The control scheme is set up that you point the wii-mote at the screen. I don't need to explain this any further.
Dead Space and Resident Evil were great rail shooter games but represent a trend for the Wii. They had awful sales figures. Selling barely over 10,000 units is considered a flop. It was a great experiment but it is a very glaring sign.
I have a younger brother who was actually made fun of at school for playing the Wii and not playing CODMW2. It is really stupid but it would appear the Wii is considered a little kids toy compared to ultra violent, graphically intense games. As if the FPS is some rite of passage. Ah children. :)
The Wii has a lot of potential but won't be utilized for quite some time. Until this medium moves from it's hit driven nature; we will continue to see lame mini-games.
just my opinion..
Now that Capcom's latest effort has flopped (at least for now), people are shouting loudly "well, on-rail shooters are bad!"
A lot of companies seem to have thrown a lot of money at the Wii's "mature" market, but noone seems to have found the magic spot. Perhaps there simply isn't one: looking at Amazon's best-selling games (i.e. ignoring hardware-only items), the list consists of
1) EA Sports Active
2) Wii Fit Plus
3) New Super Mario Bros
4) EA Sports Active Special Edition
5) Just Dance
6) Mario Kart Wii
7) Wii Sports Resort
8) Wii Fit Plus
9) Wii Play
10) The Biggest Loser (weight loss/keep fit program)
11) EA Sports Active: More Workouts
12) My Fitness Coach
13) Cabella's Big Game Hunter
14) Jillian Mitchell's Fitness
15) Final Fantasy Crystal Chronicles
16) Lego Star Wars
17) Your Shape
18) Walk it out
19) Gold Gym Cardio
20) Carnival Games
Admittedly, the list is likely to be heavily skewed by post-Christmas guilt trips. But still, it makes for depressing reading for game developers - unless you're Nintendo (and possibly EA - though one fitness program does not make for a sustainable business model. There's distinct limits to how many variations you can release and as per above, there's a lot of competition)!
This does show that there is money to be made on the Wii - but it's all focused around very specific IP and genres.
" Y'know... it's funny. When on-rail shooter (Capcom's Umbrella Chronicles - 1.2 million sold if you believe VG Chartz; Sega's House of the Dead 2&3 has similar sales figures), appeared to be doing well, people pointed to these games as examples of "mature" content on the Wii.
Now that Capcom's latest effort has flopped (at least for now), people are shouting loudly "well, on-rail shooters are bad!""
I don't think it can be denied that there is an element of novelty to rail shooters. It's likely that the people that bought Umbrella Chronicles partly out of curiosity, enjoyed it but didn't feel the need to play another game like it. In other words one Resident Evil rail shooter was enough for them, because rail shooters inherently lack in strategy and the immersion due to the fact that you don't control your movement. They are a good for a bit of fun on occasion.
I for one am not interested in gambling my money on a rail shooter when the concept sounds so boring to me. Especially when the real fun of arcade shooters is true light-gun aiming without a cursor. I would be VERY interested in an new Resident Evil game for Wii where I was given greater control. I don't think I'm alone in this.
I think it is down to developers not trying hard enough on the Wii. And perhaps that makes business sense if more people will buy the type of game you make on other platforms anyway. However, we will never know until someone other than Nintendo makes a truly honest (and well funded) go at it.
However, HOTD Overkill did an excellent job of tailoring it's gameplay to the Wii's controls, strengths and weaknesses, whatever people may think of the "mature" storyline and voiceovers. Sadly, I haven't yet tried Dead Space, so can't comment on that one...
To be honest, I'd guess that Darkside Chronicles suffered from three factors:
1) Heavily flooded market
2) Inconsistent naming - if it had been called "Umbrella Chronicles 2", then more people may have spotted it in the shops. To me, Darkside Chronicles sounds like yet another generic J-RPG!
3) Limited marketing: I've seen very little publicity for DC (though to be fair, I don't tend to bother too much with Wii-specific games)