As the free-to-play game market grows ever more crowded, innovation and originality are at a premium. How do you create a game that stands out from the crowd?
The folks at Spry Fox have some thoughts on the matter, and they're worth listening to since the studio is known for successfully launching interesting free-to-play games like Alphabear, Triple Town, Realm of the Mad God and more.
During a panel discussion at GDC 2013, Spry Fox's Daniel Cook, David Edery, and Ryan Williams walked attendees through the process Spry Fox uses to prototype, release, and maintain updates for its latest games, and how they reinvent their business model on a regular basis.
It was a charming, informative talk that's well worth watching. If you missed it in person, you can now watch the whole thing for free (though with admittedly dodgy video quality) over on the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
Gamasutra and GDC are sibling organizations under parent UBM Tech