Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 27, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Watch SteamVR devs share what they've learned about VR game design
March 4, 2016 | By Alex Wawro

March 4, 2016 | By Alex Wawro
    Post A Comment
More: VR, Design, Video

Back in January developers of various VR experiences being showcased at a Steam VR event in Seattle sat down for roundtable discussions on VR game development, and Valve has now published recordings of those roundtables to its YouTube channel.

The two sessions uploaded today account for just over an hour, in total, of VR developers (including folks working on games like Elite Dangerous, Hover Junkers and Fantastic Contraption) chatting with Valve's Chet Faliszek about the ups and downs of trying to create VR games and experiences.

They're both worth watching if you're at all curious about the state of VR game development, especially among devs making room-scale experiences for the HTC Vive headset.

We've taken the liberty of embedding the second, longer roundtable video above, which encompasses conversations about the VR painting app Tilt Brush and Owlchemy Labs' Job Simulator, which does a notable job of wrapping up good VR design fundamentals in a virtual burrito.

Related Jobs

WRKSHP — San Francisco, California, United States

Micazook — London, England, United Kingdom

Game Designer Wanted
UBM Tech
UBM Tech — San Francisco, California, United States

General Manager, Game Developers Conference
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States

UI/UX Director

Loading Comments

loader image