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Microsoft: Xbox 360 May Not Even Be At Mid-Cycle Yet
by Leigh Alexander [PC, Console/PC]
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January 11, 2010
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It's clear that the current console cycle is shaping up to be longer than any previous, as major platform holders Sony and Microsoft get ready to roll out motion control tech they hope will extend the lifecycle.
Sony's known for having always expressed its commitment to the long-haul, shooting for the same ten-year lifecycle for the PlayStation 3 that it saw with the PlayStation 2. Now Microsoft is now more boldly asserting its commitment to the Xbox 360 for as far as the eye can presently see, in new comments from CES reported by the UK Guardian.
"I think it's important to say that the Xbox 360 is the console of the long future for us," senior director of Xbox product management David Hufford said. "There is no need to launch a new console, because we're able to give this console new life either with software upgrades or hardware upgrades like Project Natal."
"The Xbox 360 was designed for a long life, and I don't even know if we're at the midpoint yet," Hufford added -- noting that the company had no plans to enhance or update the Xbox 360 with the kind of hardware streamline that benefited Sony with its less-expensive PS3 Slim.
"We love our prices right now," said Hufford. "I don't want to say that technology stops, but...we think we're in a good place now heading into the Natal era."
During Microsoft's CES address, exec Robbie Bach confirmed that the motion-sensing Natal interface will release later this year.
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Add to that the fact, that it still seems to be difficult to make easy ports from the 360 to the PS3 and you end up with a whole lot more investments developers and publishers must make to bring games to life, than in the previous generation. At the same time, the market is split up into two totally different sides. The Wii on one side and the HD consoles on the other. Publishers like Capcom and Sega are beginning to complain, that they have a hard time to serve both sides equally.
At this point, it would be a commercial suicide to try to launch a new generation of consoles, simply, cause no publisher could afford to develop for this new platform. Costs would be even higher, then on this generation, cause a new hardware needs a long time to learn for developers, before the results look significantly better, then on this generation.
Apart from that, what would a new generation offer to the gamer? Right now, games aren't limited by the hardware specs, the CPUs are more then fast enough and the GPUs are still good enough to be on par with the latest PC cards. The PC market as a driving force for console evolution is also gone, Crysis is still the graphical reference game, nothing after it was released, that needed more CPU/GPU power and Crysis is over 2 years old now.
But some of other things need to change soon; for example: wireless, power supply block, Bluray, noise reduction.
They could make 540 or 360s that will run all of the 360 games and maybe open room for exclusive content. iPhone does this with 2G,3G vs 3Gs, so why can't xbox do that?
I don't think a new console would sell in the current market. The HD consoles just keep getting more affordable, and people like that in a recession. In my humble opinoin there won't be a major push for new consoles until 3D and Motion tech have developed a demand/market for more powerful technology.
Matt
www.bidzkrieg.com
I am playing my PC much more in the last year simply because even on my mid range rig I can play the same games at over twice the resolution with full AA and additional FX. My 360 games look very grainy by comparison, for example I have GTA4 on 360 and PC, and the PC version is so much more immersive because of the added detail. I can say the same also for Mass Effect and Dragon Age.
So whilst I agree the 360 has a lot of life in it yet, there is surely an argument that a graphical update should be on the cards, since many of the games don't run natively at full 1080p on console.
There are only 24 hours in a day, only so much content a studio can make, only so much a gamer is willing to pay, and only so long a gamer will wait for their title. As we see with the success of games on the iPhone, PSN, and Xbox360 Arcade, it's clear that the direction of console gaming isn't 'more power' but 'more accessibility.'
Because it would split their market, which rarely helps (see DSiWare and Playstation Mini for examples).
Better for Microsoft to reduce product cost, and get the 360 into more homes.
I wonder what is the requirement for the iPhone developers regarding support for older models. I wonder that is regulated. But, I think it is proven that iPhone/Apple model with yearly upgrades works.
@Konstantin Yavichev
Blue Ray on the 360 is exceedingly unlikly as that's Sony's pet tech, that would be tantamount to stepping on a PR landmine. Compatability with wireless routers would be neat but hardly worth a new console... Totally agree about the drive though.
That being said, I'm hoping the long console cycle will reinvigorate PC game development on a tripe-A scale.
That means we can't justify throwing more people at a project to make it better - a practice which is both inefficient and also acts to disproportionately favor the largest companies with the biggest budgets. Productivity improvements will take precedence, instead, as those things will allow smaller projects to do more with less. In the long term that benefits everyone - a reduction of project costs makes games less risky to make, in general, and allows more creativity.
and to Konstantin's point, versions of games that carry either extra or improved content. The high density media has the room for extra data if any...
maybe 1080p and DD/DTS sound the standard but higher resolutions (oh yeah the TV limit) or 3D and other sound options (7.1 lossless) available to those who wish to upgrade.
Another push I would just love was seeing more casual / focused mechanics and shorter-cheaper titles with current gen engines. And last, if the current GPUs can re-draw/paint/rotoscope/style-filter a game scene in 60fps, making my game look as a rotoscopy movie or actual painting, I won't ask for more graphical realism in games. Concept artwork looks far better than their resulting games. I know "A Scanner Darkly" a LOT of work, but when will we have games doing so, the current cell-shaders look aweful enough to make realistic graphics seem to be better.