Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics [1]
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan [1]
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [10]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Retro Studios
RETRO CONTRACT - Environmental Artist
 
Retro Studios
RETRO - CONTRACT AI Engineer
 
Adhesive Games
UI Technical Artist
 
Adhesive Games
Technical Artist
 
Adhesive Games
Senior Network Engineer
 
Adhesive Games
Senior Engine Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Hudson Dev On Mature Wii Titles: Focus On Passion, Not Platform
by Staff [PC, Console/PC]
8 comments
Share on Twitter
Share on Facebook RSS
 
 
January 15, 2010
 
Hudson Dev On Mature Wii Titles: Focus On Passion, Not Platform

Despite challenges for mature games on the Wii, if a game is well-designed, the audience will come, says Kazufumi Shimizu, director of Hudson's upcoming Wii horror title Calling.

Comments from major publishers like Sega and Capcom in recent weeks have directly questioned the wisdom of developing mature content for the Wii, and Shimizu acknowledges the challenge.

"When we started developing Calling, it was with the knowledge that the Wii marketplace might be a tough one to crack for it," he tells Gamasutra as part of a new feature on all things Hudson. "However, when it comes to the controls and the experience, the Wii is really the platform that's best suited for it."

"The Wii has a pretty family-friendly image, of course, and everyone knew from the start that it'd be tough for this game in the marketplace," he continues. "But we wanted it on the Wii; we wanted to take [the remote] and use it like a phone."

Shimizu says that from a developer standpoint, sales are impossible to predict early on, so uncertainty about platform or performance is no reason to hold back: "If you aren't passionate about the game you're making, then it's not going to have a chance in the first place," he says.

"You need that sort of force working on it," Shimizu adds. "If all you think about is money and finances, then you tend to put what you want to do on the back burner."

And at least for Hudson's part, executives understand this, he adds, having seen their share of failures as well as sleeper hits. "It all comes down to the game," says Shimizu. "If the game is interesting, then it'll attract both kids and adults on the Wii. It's hard for the Wii at present, but no matter what the platform, if it's good, people will come to it."
 
   
 
Comments

Anwar Wilkerson
profile image
It's good to hear one developer talk about the passion for development rather than the profits and losses.

Derek Saclolo
profile image
"If all you think about is money and finances, then you tend to put what you want to do on the back burner."

This is very true.


Sega's MadWorld was a great game with a unique visual style, and it's sad to hear that Sega is hesitant to create more of such games simply because it didn't meet sales expectations.

And as for Capcom, all they need to do is release a new and exclusive Resident Evil game with RE4Wii gameplay, and it will sell well. The Wii has enough Rated M zombie-rail-shooters, so of course RE: DC won't meet the high sales expectations.

It's good to know that Hudson still plans to develop mature titles for the Wii. By expanding the Wii's library of Rated M games, developers can continue to learn how to create Rated M games that are as appealing and competitive as the Rated E-T games.

Chris Sykora
profile image
Anyone that releases "mature" games on the Wii will be a martyr. The scene needs more time to grow.

Uyiosa Iyamu
profile image
Respect and love the thought process, although I can't say I expect much from Hudson releasing what appears to be an adventure horror game.

You'd think that the recent Call of Duty games success or the long established healthy run of the RE4 port would get some publishers to re-examine their own titles before putting the blame on the Wii.

Chris Melby
profile image
Yeah, you'd think Uyiosa, but those games would blow the limited budget most publishers have allocated to the Wii, so they instead opt for the excuse route of why their mediocre game didn't do well, while completely ignoring any game that contradicts what they'd like to believe.

Anyways, it's good to read an article about the Wii + Mature games that's not full of excuses.

Eric Harty
profile image
Developing mature games for the wii is hoping to get a smaller slice of a bigger pie. It can work, but you need to be aware of the risks going in...

Leon Terry
profile image
Devs just need to stop dumbing down their games on the Wii. They don't have to be rated M they just need to be polished games and the userbase need to know they exist.

I visit games sites often and I didn't even know a Silent Hill game was out for the Wii. Then I found out that a new Capcom fighter and No More Heroes 2 will be out this month. They are really not trying to push any traditional games on the Wii

Bob dillan
profile image
Here's two "mature" games that really need to be released for the Wii

A REAL starfox (not adventures, and not that assault crap) with the ARWING and
And a soul calibur port would be nice

I guarantee you those games would sell on the Wii. A tales of vesperia/symphonia sequel/prequel whatever JRPG would be nice also.

Seriously it's like these companies have lost their sense. I loved Fire emblem for the Cube and SC2, when SC3 didn't come during that time I was like WTF.

I really think these companies have huge management issues, I'm beginning to think the managers of these companies are just fucking clueless.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.