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Hudson Dev On Mature Wii Titles: Focus On Passion, Not Platform
by Staff [PC, Console/PC]
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January 15, 2010
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Despite challenges for mature games on the Wii, if a game is well-designed, the audience will come, says Kazufumi Shimizu, director of Hudson's upcoming Wii horror title Calling.
Comments from major publishers like Sega and Capcom in recent weeks have directly questioned the wisdom of developing mature content for the Wii, and Shimizu acknowledges the challenge.
"When we started developing Calling, it was with the knowledge that the Wii marketplace might be a tough one to crack for it," he tells Gamasutra as part of a new feature on all things Hudson. "However, when it comes to the controls and the experience, the Wii is really the platform that's best suited for it."
"The Wii has a pretty family-friendly image, of course, and everyone knew from the start that it'd be tough for this game in the marketplace," he continues. "But we wanted it on the Wii; we wanted to take [the remote] and use it like a phone."
Shimizu says that from a developer standpoint, sales are impossible to predict early on, so uncertainty about platform or performance is no reason to hold back: "If you aren't passionate about the game you're making, then it's not going to have a chance in the first place," he says.
"You need that sort of force working on it," Shimizu adds. "If all you think about is money and finances, then you tend to put what you want to do on the back burner."
And at least for Hudson's part, executives understand this, he adds, having seen their share of failures as well as sleeper hits. "It all comes down to the game," says Shimizu. "If the game is interesting, then it'll attract both kids and adults on the Wii. It's hard for the Wii at present, but no matter what the platform, if it's good, people will come to it."
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This is very true.
Sega's MadWorld was a great game with a unique visual style, and it's sad to hear that Sega is hesitant to create more of such games simply because it didn't meet sales expectations.
And as for Capcom, all they need to do is release a new and exclusive Resident Evil game with RE4Wii gameplay, and it will sell well. The Wii has enough Rated M zombie-rail-shooters, so of course RE: DC won't meet the high sales expectations.
It's good to know that Hudson still plans to develop mature titles for the Wii. By expanding the Wii's library of Rated M games, developers can continue to learn how to create Rated M games that are as appealing and competitive as the Rated E-T games.
You'd think that the recent Call of Duty games success or the long established healthy run of the RE4 port would get some publishers to re-examine their own titles before putting the blame on the Wii.
Anyways, it's good to read an article about the Wii + Mature games that's not full of excuses.
I visit games sites often and I didn't even know a Silent Hill game was out for the Wii. Then I found out that a new Capcom fighter and No More Heroes 2 will be out this month. They are really not trying to push any traditional games on the Wii
A REAL starfox (not adventures, and not that assault crap) with the ARWING and
And a soul calibur port would be nice
I guarantee you those games would sell on the Wii. A tales of vesperia/symphonia sequel/prequel whatever JRPG would be nice also.
Seriously it's like these companies have lost their sense. I loved Fire emblem for the Cube and SC2, when SC3 didn't come during that time I was like WTF.
I really think these companies have huge management issues, I'm beginning to think the managers of these companies are just fucking clueless.