Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
What Nintendo's 2011 sales mean for Wii U, third parties [1]
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [4]
 
DICE 2012: Is the publishing model broken? [15]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [32]
 
arrow Building the World of Reckoning [4]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
Did DoubleFine Just break the publishing model for good?
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [2]
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Sony Computer Entertainment America LLC
Senior On-line Programmer
 
Radical Entertainment / Activision
AI Programmer (Senior)
 
Visual Concepts
Senior Producer, VC China (Shanghai)
 
Visual Concepts
Software Engineer, VC China (Shanghai)
 
2K Marin
FX Artist - XCOM
 
Visceral Games Redwood Shores
Sr. Gameplay Engineer-Visceral Games
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
CANINE SUPERSTAR UGGIE
LANDS EPIC ROLE AS
NINTENDO...
 
DEMOS AND DOWNLOADABLE
CONTENT FOR NAMCO
BANDAI...
 
Warhorse Studios Licensed
CryENGINE®3 to...
 
Best Battlers to Win
Signed Copies of
‘The...
 
THQ ANNOUNCES ONLINE
FEATURE SET DETAILS FOR
UFC...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Pocket God Becomes First iPhone App To Sell Over 2M Units
by Danny Cowen [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
January 19, 2010
 
 Pocket God  Becomes First iPhone App To Sell Over 2M Units

Bolt Creative has announced its popular and frequently updated iPhone game Pocket God has sold more than two million units since its launch on January 9th, 2009. Pocket God is the first paid application in the App Store to reach the sales milestone, according to Bolt.

Introduced as a casual-oriented entertainment title with limited player interaction, Pocket God has seen 29 gameplay-expanding "episodes" released over its lifetime.

Each episode, released as a free update for paid users, introduces new gameplay mechanics and interactive environments that accompany the game's existing content.

“We couldn’t be happier with the turnout we’ve seen at the island,” said Bolt Creative CEO Dave Castelnuovo. “The community has been absolutely incredible embracing this game."

"From the thousands of YouTube videos to the homemade Halloween costumes to the valuable user feedback we’ve received, we can’t thank our community enough for our success.”

Pocket God is available for 99 cents from the iTunes App Store. Bolt said the game's 30th episode is currently in development and will be released soon.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.