Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [1]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [16]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [11]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
endings of all time...
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Tablet Wars Heat Up: Apple/EA Reports, Kindle Games
by Chris Remo [PC, Console/PC]
13 comments
Share on Twitter
Share on Facebook RSS
 
 
January 21, 2010
 
Tablet Wars Heat Up: Apple/EA Reports, Kindle Games

The competition between large-screened portable devices is intensifying even before all the competition has been announced, as Amazon prepares to launch an SDK for its successful Kindle e-reader, and reporting on Apple's impending tablet device coalesces.

Apple is expected to unveil its long-awaited, heavily-rumored tablet during a press event on January 27. Today, Amazon said it will open up the Kindle to certain software developers next month, with full availability "later this year." Electronic Arts' EA Mobile label and social game developer Sonic Boom (Cro-Mag Rally, Big Top 10) are confirmed to be developing games for Kindle.

The Kindle SDK will include an PC-, Linux-, and Mac-based emulator allowing developers to simulate their code running on a Kindle device.

At first glance, the grayscale reading device, which does not include a touch screen or traditional four-way directional controls, seems like a poor fit to non-word-based games. Only one of the two currently available Kindle models includes an accelerometer.

The commercial success of the iPhone drove developers to overcome its own input limitations -- such as the complete lack of discrete usable buttons -- to host a thriving ecosystem of applications. Amazon may be banking on a similar phenomenon with its device, which it says has consistently maintained the top sales slot across its entire online storefront.

Apple itself will soon enter a similar, likely much higher-end, market segment, with its still-unannounced tablet device. While expected to be a more fully-fledged computing device, and thus not a direct competitor to the $259 Kindle, Apple's product may still compete for the same batch of consumer's dollars in the way its Mac laptops compete with smaller, more affordable netbooks.

And according to an extensive Wall St. Journal report on the device, Apple has been in talks with book and periodical publishers like The New York Times Company, Conde Nast Publications, and Wall St. Journal owner News Corp. about licensing newspaper and magazine content -- a key area for Kindle.

Apple has allegedly also had discussions with The New York Times about the possibility of selling Times content through iTunes. The New York Times recently announced it will be moving to a partially-paid content model online next year, and Apple's iTunes has long been the premiere venue for monetizing traditional media on the internet on a per-item basis.

But Apple's tablet is reportedly targeting video and game content as well, which could be one reason Amazon just announced its SDK. The Wall St. Journal claims Apple is working with Electronic Arts to "show off the tablet's game capabilities," and has spoken with CBS and Disney about licensing television content for subscriptions.

In the run-up to next week's Apple tablet announcement, speculation has arguably eclipsed that of the iPhone prior to its unveiling. And while none of the device's specifications have been confirmed, web reports suggest the tablet will be equipped with a 10- to 11-inch touch screen.

That's roughly an inch larger than the Kindle, measured diagonally, but the device is expected to be considerably more expensive due to its touch support, color screen, and more powerful horsepower under the hood, with a potential price tag of $1,000.
 
   
 
Comments

Tom Newman
profile image
Games are not going to sell more ebook readers, and the apple tablet is not the same type of device as an ebook reader. I am a bit confused about this analysis.

Chris Remo
profile image
Tom,

What is your particular point of confusion? I specifically noted that they are different types of devices, but that they are likely to compete for the same consumer dollars anyway.

Glenn Storm
profile image
Honestly, I would love to see Tunnels and Trolls solo adventures make a comeback on these devices, with Flying Buffalo making a nostalgic resurgence. ... Or am I just old as dirt?

Luke Rymarz
profile image
The more players we have in this game space, the better. Skee-Ball is fun, but I'll gladly pay $10 or more for a game with some real depth.

The sooner we get some competition going, the sooner we can expect more interesting games.

Sean Currie
profile image
When I first got my Kindle, and after playing around with it for a bit, I started thinking about the potential for interactive fiction on the device. Sure, no one's going to purchase a Kindle for IF but having text based adventure games readily accessible (and purchasable) through Whispernet would surely drive some sales.

Then again, I support any idea that provides Emily Short with coinage.

@ Glenn: You're not old as dirt, you just have good taste. :)

Tom Kammerer
profile image
RPG style Story games on a Kindle would be amazing and I think the same could be done on a tablet. I feel this new addition to the kindle platform will give authors a new way to write and create interesting new digital media.

Marco Devarez
profile image
comics with crude animations/transitions and batman style dialog boxes... POW!

Ken Nakai
profile image
I think Tom's confusion is due to the fact that the Kindle in no way competes with a tablet device as far as gaming is concerned. Sure you could do what Sean mentioned and put together something akin to the Choose Your Own Adventure books I grew up with but NFS Shift or Madden Football, you're not doing there.

Now, if the assumption is that the Kindle SDK means Amazon's going to try to figure out how to implement a color digital ink Kindle, then we'd be talking. But, from what I understand of the technology, that's not happening unless they pick a different tech or unless there have been some serious inroads in the last 2-3 years. If the former, it'll likely take them a year or more to redesign the Kindle to work with the new tech which puts them well behind the curve.

After all, you know once Apple puts out its tablet, PC makers are going to scramble to catch up. I know there are already PC tablets out there and they rely on Microsoft for their OS but Windows 7's supposed to have multi-touch support built in and the Surface has been out for a while now. PC makers have a very good opportunity to translate that into a solid competitor for the Apple tablet and then you'd have yourself a very interesting industry for games on tablets. Similar to the special effects in Quantum of Solace and the demos we've seen of the Surface (have you seen the D&D interface for it?), the potential for some interesting games is there.

Caleb Garner
profile image
Well having played with the one i bought my wife, i can't imagine that the refresh rate going to color digital ink would be fast enough.. unless they just want to get back to LCD tech which would pretty much defeat the purpose of the device.

Interactive Fiction definitely. Text and even basic RPGs could work fine in the vein of bards tale and other old school type interfaces.

multiplayer games like chess and other board games could also be doable.

Robert C.
profile image
Whatever happened to Infocom?

Sean Currie
profile image
http://en.wikipedia.org/wiki/Infocom

Eric Harty
profile image
Microsoft Surface technology is not a real competitor as that technology (well awesome) is physically too big, and way too expensive.

Jamie Mann
profile image
Games on the Kindle really don't seem like a particularly interesting concept - I suspect people will exhaust the possibilities of crosswords/block-swapping/text adventure genres very quickly! Still, I'm prepared to be pleasantly surprised and it's always interesting to see how people work around (or even take advantage of) the constraints they have to work in.

I can't help but think that Amazon is doing this to keep the financial analysts happy. Pushing into App Store territory isn't a particularly good idea for most companies (and especially not companies who market a greyscale device with a slow refresh rate) but with the App Store having proven so successful for Apple, the market expects everyone to come up with their own variation on the theme: anyone who doesn't is immediately marked down as a loser.

It'll be interesting to see what Apple have done to make the tablet format more appealing to the mass market. If nothing else, it will be effectively competing against the rest of Apple's portable lineup - the iPhone/iPod Touch/MacBook...


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.