Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 30, 2016
arrowPress Releases
August 30, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

The secrets of Oculus Rift's design: 'If it seems broken,' it's broken
The secrets of Oculus Rift's design: 'If it seems broken,' it's broken
March 28, 2016 | By Christian Nutt

“It should be easier to use a Rift than to make an email address. People are willing to deal with a download or a progress bar; what they mind is when there’s a problem they can’t figure out. If our process is such that our product seems broken, then our product is basically broken.”

- Oculus VR founder Palmer Luckey

As the Rift launches, Wired brings us a new article that takes a close look at the challenges faced by Oculus VR in turning the idea into a consumer device that people might actually want to use. 

As you can imagine, it's a complicated process. On top of the basic technical challenges, there are also the difficulties of doing something very new: Creating a consumer-friendly VR headset.

The article is worth a read if you'd like an inisght into Oculus' play for the market with the Rift -- and how it all came together. 

Related Jobs

SYBO Games
SYBO Games — Copenhagen, Denmark

Game Play Engineer
CCP — Atlanta, Georgia, United States

Console Engineer
Koolhaus Games Inc.
Koolhaus Games Inc. — Vancouver, British Columbia, Canada

Software Engineer
Industrial Light & Magic
Industrial Light & Magic — San Francisco, California, United States

ILMxLAB Game Engine Programmer

Loading Comments

loader image