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Alice's McGee: Crunch Issues Endemic In China, Too
by Staff [PC, Console/PC]
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January 22, 2010
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Spicy Horse's American McGee has been talking to Gamasutra about quality of life in China, noting that many major game firm employees are "working ridiculous hours" on their games, with little reprisal.
McGee's Shanghai-based studio Spicy Horse developed last year's ill-fated American McGee's Grimm, a fairy-tale inspired episodic series that was initially released digitally. While the series flew under most gamers' radars, the development of the episodes taught McGee a lot about running a tight development schedule.
But while he thinks he's solved the crunch problem at Spicy Horse, overall, crunch is still a problem in China as much as it is in the West, according to McGee, who in the past had worked for U.S.-based id Software and Electronic Arts.
"They're all working ridiculous hours, just like you do in the West," McGee said in a Gamasutra feature interview. "They're all working crunch, overtime, weekends, you name it. And in the West, before, in California, before there was that 'ea_spouse' situation. I mean, the employers here take advantage of it."
He continues, "They hire somebody for a 40- or whatever-hour work week and then they get 60 to 80 hours out of them and they don't compensate them any more for it. Actually China, they're trying to crack down on labor laws and that stuff now. But it's a similar abuse. You get people who are passionate of games and then you take advantage of them."
Grimm "never made a dime" for Spicy Horse or its digital distributor, GameTap, but as the studio's first game, the work on the game put a reliable development process in place from the get-go. "What [Grimm] did do was build us into a studio capable of really rock solid, on-time production, because we had such unbelievably short timelines," he says. A no-crunch environment is not only appreciated by employees, but also prospective employees looking for a job in development, McGee notes.
Today, McGee and Spicy Horse are working on a sequel to his 2000 PC game Alice. The follow-up, like the original, is being published by Electronic Arts -- albeit via the EA Partners division rather than as an internally-developed title.
For the entire Gamasutra-conducted interview with McGee on Spicy Horse, China-based development versus Western, and more on the issue of crunch, read the full in-depth feature, available today.
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100% Agreement.
And I'm bemused as to why McGee is even talking about this. The reason he is overseas is because of the cheap labor.
Cheap labor has nothing to do with abusing workers. It is more about economics if anything. You can still get cheap labor by adhering to labor laws. It is the difference between paying someone $40 an hour here in the US (where the cost of living is higher) for eight hrs a day and paying someone outside the US $10 an hour for eight hr days.
Oh so many colleges and reality shows I can point the finger at. Soooo many.
This problem extends outside of the workplace, too. Certain entities (not going to name names, just infer to "Tightening up those graphics on level 3") are taking advantage of others' passion towards video games. It's prominent in educational institutions, particularly. They make the value of a Video Game Design degree look like a total joke, and while there are people with similar degrees from prestigious schools that actually dignify their accomplishments and talents, these expensive fake degrees are forcing the legitimate candidates to prove they're worth investing in. By taking advantage of our passion, they're hurting the credibility of the industry and particularly the credibility of those on the cusp of getting into it.
@Dave Smith:
50% agreement here. But the reason why China is cited for humanitarian violations is for its relations with Tibet, abolition of religious freedom, and rampant censorship. Not for poor working conditions. They're paid less in comparison to American workers because the American dollar has more leverage in the world marketplace.
It's not always about money or cheap labor. If you're interested, I suggest you check out "Affluenza": http://www.amazon.com/Affluenza-All-Consuming-Epidemic-John-Graaf/dp/1576751996 Shanghai, China (where I'm currently living/working) is listed as one of the happiest places to live. For my part, I've never made less money - and I've never been happier. If any of you ever care to see it first hand, drop me a line - happy to show you the 'other side' ;)
Regarding China labor laws, they are not what you might think, especially for white collar professions: for example, most of the time in China it's basically impossible to fire an employee, unless there's a very severe violation. In this respect, it's much more similar to European labor laws.
Assuming people go to China just to exploit other people is too narrow minded. Also, knowing a bunch of people in Spicy Horse I can say that they are much happier there than at their previous positions in China.
@Dave
Human rights are an interesting topic, I'd like to see you visit China and compare the amount of homeless people in China vs. USA for example. Then you'll be qualified to discuss human rights.