Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [1]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [15]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [11]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
endings of all time...
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  THQ Swings To Profitability In Q3 As Market Share Rises
by Chris Remo [PC, Console/PC]
1 comments
Share on Twitter
Share on Facebook RSS
 
 
February 3, 2010
 
THQ Swings To Profitability In Q3 As Market Share Rises

Publisher THQ posted financial results for its 2010 third fiscal quarter, moving to a profit of $542,000 from a $191.8 million loss in that period the previous year, with UFC 2009 Undisputed a standout performer for the company.

Revenue for the quarter, which ended December 31, was essentially flat, dropping 0.17 percent to $356.7 million from $357.3 million. Sourcing industry tracking firm NPD, THQ says it increased its calendar 2009 market share in the U.S. to 4.7 percent, ranking as the number four independent publisher for that market.

THQ also saw success with The Biggest Loser, which launched in October for Wii and Nintendo DS, calling it "the #1 best-selling fitness game by an independent publisher in the US for the December quarter."

[UPDATE: In a conference call, following the results, Farrell revealed that the Drawn to Life platformer franchise, conceived by 5th Cell, has now sold in excess of 3 million units.

The "latest" entry -- likely referring to combined sales of 5th Cell's Drawn to Life: The Next Chapter on Nintendo DS and Planet Moon's parallel Wii version -- has sold over 1 million units since its October launch.

Farrell also addressed upcoming motion control additions from Sony and Microsoft, notably referring to Sony's product as "Arc," corroborating recent rumors surrounding the device's name.

As for the two company's motion-controlled peripherals in general, he said, "We want to be there at launch" but "we're not overinvesting in those. As we always do, we like to see...install base before we aggressively go after it"

Either way, he noted, the resultant potential mass market expansion of Xbox 360 and PlayStation 3 install bases is "a huge win for us."]

Overall, THQ expects to bring in $175 million to $185 million. in revenue in its fiscal fourth quarter, ending March 31. The company also reiterated its expectations of raising revenue for the fiscal year overall, and bringing the company to full-year profitability. It did not give specific profit expectations.

In the current quarter, THQ says it is looking to key releases Darksiders, Metro 2033, and Warhammer 40,000: Dawn of War II - Chaos Rising to drive revenue. Darksiders has already shipped 1.2 million units to retailers, the company said.

The company was able to achieve profitability despite essentially unchanged revenue figures largely by lowering its operating expenditures significantly from its previous fiscal year and quarter.

Furthermore, for the nine months that ended December 31, THQ cut its total operating expenses by 46.6 percent, and significantly lowered its stock-based compensation costs and business restructuring expenditures.

As for the industry as a whole, Farrell said, "We believe industry software dollars sales will be flat to up single-digits in North American and Europe," driven mainly by Xbox 360 and PlayStation 3 software sales."
 
   
 
Comments

Roberto Alfonso
profile image
Neat, didn't expect Drawn To Life to be that high. Two million more and we will include at Wikipedia ^_^


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.